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NVIDIA NCP-OUSD Exam Syllabus Topics:

TopicDetails
Topic 1
  • Data Exchange: Covers creating data mapping documents and building custom importers, exporters, and scripts to interchange data with OpenUSD pipelines.
Topic 2
  • Data Modeling: Covers USD and Sdf data structures including prims, properties, primvars, value types, time samples, and built-in schemas.
Topic 3
  • Pipeline Development: Covers high-level pipeline design tasks including asset management, versioning, USD exporter hooks, build configurations, and dependency management.
Topic 4
  • Content Aggregation: Covers building modular, reusable components and using instancing strategies to efficiently assemble and override assets in large, optimized scenes.
Topic 5
  • Customizing USD: Covers extending USD functionality through plugin development, including custom schemas, file format plugins, model kinds, and variant fallback selections.
Topic 6
  • Visualization: Covers working with UsdGeom, UsdShade, and UsdLux domains, including meshes, cameras, materials, and lights used across common USD workflows.
Topic 7
  • Composition: Covers authoring, designing with, and debugging all composition arcs (LIVERPS), including understanding when and how to apply each arc in complex scenarios.

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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q64-Q69):

NEW QUESTION # 64
What is an asset in OpenUSD?

Answer: B

Explanation:
In OpenUSD, an asset is not just a model but a structured container that can include layers, geometry, materials, and more.


NEW QUESTION # 65
Which of the following is NOT allowed with instance proxies?

Answer: C

Explanation:
Instance proxies are read-only. You cannot author changes (add/remove/override) through them, but they can be used for queries and computations.


NEW QUESTION # 66
Which of the following statements best describes the purpose of OpenUSD file format plugins?

Answer: C

Explanation:
OpenUSD file format plugins belong under the Data Exchange topic because they expand how USD participates in interchange workflows. Their purpose is to allow OpenUSD to read, interpret, and in some cases write data using formats beyond the native USD file types such as .usd, .usda, .usdc, and .usdz. Through these plugins, external file formats can be exposed to USD as layers and can participate in composition arcs such as references, payloads, and sublayers. This allows pipelines to integrate heterogeneous asset sources while still using USD's scene description model, composition engine, and layer-based workflows.
Option A is correct because it directly identifies the function of file format plugins: extending OpenUSD functionality for reading and writing various file formats. Option B is incorrect because visualization is only one possible downstream use of exchanged data, not the purpose of the plugin system. Option C is incorrect because translation between formats does not inherently guarantee lossless preservation of every schema, opinion, or semantic construct. Option D is incorrect because compression is not the primary role of file format plugins. This aligns with the NVIDIA OpenUSD Development Study Guide topic Data Exchange , especially file formats, connectors, and plugin-based interoperability.


NEW QUESTION # 67
Which of these is a schema attribute?

Answer: D

Explanation:
Extent is a schema attribute, not a custom attribute.


NEW QUESTION # 68
How does USD handle multiple authored values over time?

Answer: B

Explanation:
USD allows multiple authored time samples for animation.


NEW QUESTION # 69
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