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| Section | Objectives |
|---|---|
| Topic 1: Managing and provisioning a solution infrastructure | - Configuring individual storage systems
|
| Topic 2: Managing implementation | - Advising development/operation team(s) to ensure successful deployment
|
| Topic 3: Designing and planning a cloud solution architecture | - Creating a migration plan
|
| Topic 4: Analyzing and optimizing technical and business processes | - Analyzing and defining technical processes
|
| Topic 5: Ensuring solution and operations reliability | - Deployment and release management
- Assisting with support
|
| Topic 6: Designing for security and compliance | - Designing for compliance
|
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NEW QUESTION # 159
You have broken down a legacy monolithic application into a few containerized RESTful microservices. You want to run those microservices on Cloud Run. You also want to make sure the services are highly available with low latency to your customers. What should you do?
Answer: A
Explanation:
https://cloud.google.com/run/docs/multiple-regions
Topic 8, Mountkrik Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
Improve uptime - downtime is loss of players.
Increase efficiency of the cloud resources we use.
Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
Connect to a transactional database service to manage user profiles and game state.
Store game activity in a timeseries database service for future analysis.
As the system scales, ensure that data is not lost due to processing backlogs.
Run hardened Linux distro.
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
NEW QUESTION # 160
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. You are in charge of the new Game Backend Platform architecture. The game communicates with the backend over a REST API.
You want to follow Google-recommended practices. How should you design the backend?
Answer: C
NEW QUESTION # 161
For this question, refer to the Mountkirk Games case study. You are in charge of the new Game Backend Platform architecture. The game communicates with the backend over a REST API.
You want to follow Google-recommended practices. How should you design the backend?
Answer: C
Explanation:
Reference:
https://cloud.google.com/solutions/gaming/cloud-game-infrastructure#dedicated_game_server
NEW QUESTION # 162
Your development team has installed a new Linux kernel module on the batch servers in Google Compute Engine (GCE) virtual machines (VMs) to speed up the nightly batch process. Two days after the installation, 50% of the batch servers failed the nightly batch run. You want to collect details on the failure to pass back to the development team. Which three actions should you take? Choose 3 answers
Answer: A,B,D
NEW QUESTION # 163
You deploy your custom Java application to Google App Engine. It fails to deploy and gives you the following stack trace.
What should you do?
Answer: C
NEW QUESTION # 164
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