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| Section | Objectives |
|---|---|
| View Building with SwiftUI | - Create a multi-view app with navigation Stacks, Links, and/or Sheets - Extract Subviews to simplify the structure of an overlarge View - Create multiple Views to implement app logic - Use @State, @Binding, @Environment, and/or Observable to share data between Views - Use List Views to iterate through collections - Position and/or layout a single SwiftUI View with standard Views and modifiers |
| Swift Programming Language | - Use functions
- Demonstrate the use of Optional types
|
| Xcode Developer Tools | - Demonstrate how to build and run an app
|
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NEW QUESTION # 30
Match the Swift Properly Wrapper names to the correct descriptions.
Answer:
Explanation:
Explanation:
* @AppStorage # This property wrapper reads and writes values from UserDefaults.
* @Environment # This property wrapper allows you to access data from the system, such as knowing the size class of the device, or dismissing a view.
* @Binding # When a variable is declared with this property wrapper, changes to its value will be returned to the calling view.
* @State # When a variable is declared with this property wrapper, it is used to store small amounts of data local to the view whose value may affect the appearance of the view.
This question belongs to View Building with SwiftUI , specifically the objective about using @State,
@Binding, @Environment, and related wrappers to share and manage data between views. @AppStorage is the wrapper that connects a SwiftUI value to UserDefaults, so it is the correct match for reading and writing persisted user defaults data. Apple documents AppStorage as a property wrapper type that reflects a value from UserDefaults and updates the view when that value changes.
@Environment is used to read values supplied by the system or ancestor views, including interface context like size classes and actions such as dismissing a presented view. Apple's environment documentation explains that SwiftUI automatically sets and updates many environment values for layout and behavior, and App Dev Training materials show environment values being used to dismiss a view.
@Binding represents a two-way connection to a value owned elsewhere, typically in a parent view, so changes made through the binding are reflected back in the source of truth. Apple's SwiftUI data-flow guidance describes bindings as the mechanism used when a child view needs shared control of state with another view.
@State is the correct wrapper for small, local, mutable view state. Apple describes State as the source of truth for data local to a view and recommends it for interface state that affects rendering.
NEW QUESTION # 31
Complete the code by selecting the correct option from each drop-down list to create the following screen.
Note: You will receive partial credit for each correct answer.
Answer:
Explanation:

NEW QUESTION # 32
Which two statements about building an app are true? (Choose 2.)
Answer: C,E
NEW QUESTION # 33
You have a set of Views within a ZStack that produce the screen below:
Arrange the lines of code that will make up the ZSlack so that the View appears as shown.
Answer:
Explanation:
Explanation:
This question belongs to View Building with SwiftUI , specifically stacking views and applying modifiers. A ZStack layers views from back to front, so the first item becomes the background and later items appear on top. To match the screenshot, the black background must be the back layer, so Color.black goes first. The large white circle sits above that, so Circle() followed by .foregroundStyle(.white) comes next. Finally, the red heart image sits on top of the circle, so Image(systemName: " heart " ).resizable() followed by .
foregroundStyle(.red).frame(width: 200, height: 200) must be last. SwiftUI's Image.resizable() allows the symbol image to scale to the frame you apply, and foregroundStyle sets the visible color styling for the shape and symbol.
So the intended structure is:
ZStack {
Color.black
Circle()
.foregroundStyle(.white)
Image(systemName: " heart " ).resizable()
.foregroundStyle(.red)
.frame(width: 200, height: 200)
}
This produces a black background, a white circular shape, and a centered red heart on top, exactly as shown.
NEW QUESTION # 34
Select the location to set this app to run on an iPhone 14 in the simulator.
Answer:
Explanation:
Explanation:
This question belongs to Xcode Developer Tools , specifically the domain for building and running an app on the iOS simulator . In Xcode, the place where you choose whether the app runs on a simulator or a connected device is the run destination / scheme destination selector in the toolbar. This control appears near the top center of the Xcode window and displays the current destination, such as a simulator model or device target. To run the app on iPhone 14 , you click that selector and choose iPhone 14 from the available simulator list. Apple's Xcode documentation describes choosing a run destination before building and running the app in Simulator or on a device.
So, for the hotspot, the correct place is the device/simulator dropdown in the top toolbar , not the preview canvas controls, not the project navigator, and not the code editor. That selector determines where the app launches when you press Run.
NEW QUESTION # 35
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