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NEW QUESTION # 73
Refer to the code:
Given the code above, which three properties are set for pet1? Choose 3 answers
Answer: A,B,D
NEW QUESTION # 74
A developer wants to literate through an array of objects and count the objects whose property value, name, start with the letter N. const arrobj - [{''name ''t ''Zach''}, { ''name t Kate'') , ( ''name Alice'') < ( ''name'' t ''Bob'') , (''name'' t ''Nathan) , (''name'' t ''Nathandle1'')] Refer to the code snippet below:
Which missing lines 02 and 03 return the correct count?
Answer: A
NEW QUESTION # 75
Given the code:
01 function GameConsole(name) {
02 this.name = name;
03 }
04
05 GameConsole.prototype.load = function(gamename) {
06 console.log( ' ${this.name} is loading a game: ${gamename}.... ' );
07 }
08
09 function Console16bit(name) {
10 GameConsole.call(this, name);
11 }
12
13 Console16bit.prototype = Object.create(GameConsole.prototype);
14
15 // insert code here
16 console.log( ' ${this.name} is loading a cartridge game: ${gamename}.... ' );
17 }
18
19 const console16bit = new Console16bit( ' SNEGeneziz ' );
20 console16bit.load( ' Super Monic 3x Force ' );
What should a developer insert at line 15?
Answer: C
Explanation:
A subclass created by:
Console16bit.prototype = Object.create(GameConsole.prototype);
inherits all prototype methods from GameConsole, including load.
To override the inherited method, the correct syntax is to assign a new function to the method name on the prototype:
Console16bit.prototype.load = function(gamename) {
console.log(`${this.name} is loading a cartridge game: ${gamename}....`);
};
Why the other options are wrong:
* A assigns something to the constructor function itself, not to the prototype method. Invalid.
* B attempts to call a function in the left-hand side of an assignment; invalid syntax.
* C also uses invalid syntax-prototype methods cannot be defined this way.
* D is the correct definition of a prototype method override.
JavaScript Knowledge References (text-only)
* Methods are overridden by assigning functions to Subclass.prototype.methodName.
* Object.create() establishes prototype inheritance.
* Constructor functions require prototype method attachment using assignment syntax.
NEW QUESTION # 76
Refer to the code below:
Const searchTest = 'Yay! Salesforce is amazing!" ;
Let result1 = searchText.search(/sales/i);
Let result 21 = searchText.search(/sales/i);
console.log(result1);
console.log(result2);
After running this code, which result is displayed on the console?
Answer: B
Explanation:
NEW QUESTION # 77
Refer to the code below:
<html lang="en">
<tableonclick="console.log(Table log');">
<tr id="row1">
<td>Click me!</td>
</tr>
<table>
<script>
functionprintMessage(event) {
console.log('Row log');
}
Let elem = document.getElementById('row1');
elem.addEventListener('click', printMessage, false);
</script>
</html>
Which code change should be made for the console to log only Row log when 'Click me! ' is clicked?
Answer: D
NEW QUESTION # 78
......
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