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| Section | Objectives |
|---|---|
| Manage implementations of cloud architecture | - Ensure solution reliability and operational excellence - Manage deployment and production systems |
| Manage and provision the solution infrastructure | - Automate infrastructure deployment - Provision compute, storage, and network resources |
| Design for security and compliance | - Configure data protection and encryption - Implement identity and access management (IAM) |
| Analyze and optimize technical and business processes | - Optimize cost and resource usage - Monitor, log, and optimize system performance |
| Design and plan a cloud solution architecture | - Design for reliability, scalability, and availability - Design Google Cloud solutions based on business requirements - Plan security and compliance requirements |
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NEW QUESTION # 86
You have an application that will run on Compute Engine. You need to design an architecture that takes into account a disaster recovery plan that requires your application to fail over to another region in case of a regional outage. What should you do?
Answer: C
NEW QUESTION # 87
Your company plans to migrate a multi-petabyte data set to the cloud. The data set must be available 24hrs a day. Your business analysts have experience only with using a SQL interface. How should you store the data to optimize it for ease of analysis?
Answer: C
NEW QUESTION # 88
For this question, refer to the TerramEarth case study. A new architecture that writes all incoming data to BigQuery has been introduced. You notice that the data is dirty, and want to ensure data quality on an automated daily basis while managing cost.
What should you do?
Answer: C
Explanation:
Topic 8, Mountkrik Games Case 2
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
Improve uptime - downtime is loss of players.
Increase efficiency of the cloud resources we use.
Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
Connect to a transactional database service to manage user profiles and game state.
Store game activity in a timeseries database service for future analysis.
As the system scales, ensure that data is not lost due to processing backlogs.
Run hardened Linux distro.
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
NEW QUESTION # 89
Case Study: 1 - Mountkirk Games Case Study
Company Overview
Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile platforms.
Company Background
Mountkirk Games builds all of their games with some server-side integration and has historically used cloud providers to lease physical servers. A few of their games were more popular than expected, and they had problems scaling their application servers, MySQL databases, and analytics tools.
Mountkirk's current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Technical Requirements
Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity.
2. Connect to a managed NoSQL database service.
3. Run customized Linx distro.
Requirements for Game Analytics Platform
1. Dynamically scale up or down based on game activity.
2. Process incoming data on the fly directly from the game servers.
3. Process data that arrives late because of slow mobile networks.
4. Allow SQL queries to access at least 10 TB of historical data.
5. Process files that are regularly uploaded by users' mobile devices.
6. Use only fully managed services
CEO Statement
Our last successful game did not scale well with our previous cloud provider, resuming in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the gams to target users.
CTO Statement
Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
CFO Statement
We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do not engage the right users. We are not confident that our marketing is targeting the right users, and we are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue.
For this question, refer to the Mountkirk Games case study. Mountkirk Games has deployed their new backend on Google Cloud Platform (GCP).
You want to create a through testing process for new versions of the backend before they are released to the public.
You want the testing environment to scale in an economical way.
How should you design the process?
Answer: B
Explanation:
From scenario: Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity
2. Connect to a managed NoSQL database service
3. Run customize Linux distro
NEW QUESTION # 90
For this question, refer to the Dress4Win case study. You are responsible for the security of data stored in
Cloud Storage for your company, Dress4Win. You have already created a set of Google Groups and
assigned the appropriate users to those groups. You should use Google best practices and implement the
simplest design to meet the requirements.
Considering Dress4Win's business and technical requirements, what should you do?
Answer: B
NEW QUESTION # 91
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