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The Google Certified Professional - Cloud Architect (GCP) (Professional-Cloud-Architect) practice test is being offered in three different formats. These Google Professional-Cloud-Architect exam questions formats are PDF dumps files, web-based practice test software, and desktop practice test software. All these Google Professional-Cloud-Architect Exam Dumps formats contain real, updated, and error-free Google Certified Professional - Cloud Architect (GCP) (Professional-Cloud-Architect) exam questions that prepare you for the final Professional-Cloud-Architect exam.

Candidates can take the GCP exam online, with the option of taking the exam at a testing center. Professional-Cloud-Architect Exam consists of multiple-choice and multiple-select questions, and candidates have two hours to complete the exam. The passing score for the GCP exam is 70%.

Exam Domains Overview

The entire syllabus is based on six domains and each tries to educate the learner about various Google Cloud technologies. They are disclosed below in detail:

Section #1. Designing and strategy-making for the Cloud Solution Architecture

Designing a Google Cloud solution as per business and technical needs, handling the cost optimization, data movement, observability, and compliance are some of the most talked-about topics under this module.

The applicants should also demonstrate their expertise regarding the concepts like architecting the storage, network, and compute solutions or resources, multi-cloud or on-premises integration, and fulfilling & monitoring the compute needs of the platform products, picking-up right data processing and related technologies.

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Google Professional-Cloud-Architect certification exam is designed for professionals who want to validate their skills and knowledge in designing and managing cloud solutions on Google Cloud Platform (GCP). Google Certified Professional - Cloud Architect (GCP) certification is ideal for cloud architects, developers, and engineers who want to demonstrate their expertise in cloud architecture and design principles. Professional-Cloud-Architect Exam is intended to assess the candidate's ability to design, develop, and manage secure, scalable, and highly available cloud solutions using GCP services.

Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q298-Q303):

NEW QUESTION # 298
Case Study: 8 - Mountkirk Games, C
Company overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project.
There are also separate environments for development and testing.
Business requirements
- Support multiple gaming platforms.
- Support multiple regions.
- Support rapid iteration of game features.
- Minimize latency.
- Optimize for dynamic scaling.
- Use managed services and pooled resources.
- Minimize costs.
Technical requirements
- Dynamically scale based on game activity.
- Publish scoring data on a near real-time global leaderboard.
- Store game activity logs in structured files for future analysis.
- Use GPU processing to render graphics server-side for multi-platform support.
- Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before.
This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.
Mountkirk Games wants to limit the physical location of resources to their operating Google Cloud regions.
What should you do?

Answer: A

Explanation:
You can limit the physical location of a new resource with the Organization Policy Service resource locations constraint. You can use the location property of a resource to identify where it is deployed and maintained by the service. For data-containing resources of some Google Cloud services, this property also reflects the location where data is stored. This constraint allows you to define the allowed Google Cloud locations where the resources for supported services in your hierarchy can be created.After you define resource locations, this limitation will apply only to newly-created resources. Resources you created before setting the resource locations constraint will continue to exist and perform their function.
https://cloud.google.com/resource-manager/docs/organization-policy/defining-locations


NEW QUESTION # 299
For this question, refer to the Mountkirk Games case study. You are in charge of the new Game Backend Platform architecture. The game communicates with the backend over a REST API.
You want to follow Google-recommended practices. How should you design the backend?

Answer: B

Explanation:
Explanation/Reference:
TerramEarth, A
Testlet 1
Company Overview
TerramEarth manufactures heavy equipment for the mining and agricultural industries: about 80% of their business is from mining and 20% from agriculture. They currently have over 500 dealers and service centers in
100 countries. Their mission is to build products that make their customers more productive.
Company background
TerramEarth was formed in 1946, when several small, family owned companies combined to retool after World War II. The company cares about their employees and customers and considers them to be extended members of their family.
TerramEarth is proud of their ability to innovate on their core products and find new markets as their customers' needs change. For the past 20 years, trends in the industry have been largely toward increasing productivity by using larger vehicles with a human operator.
Solution Concept
There are 20 million TerramEarth vehicles in operation that collect 120 fields of data per second. Data is stored locally on the vehicle and can be accessed for analysis when a vehicle is serviced. The data is downloaded via a maintenance port. This same port can be used to adjust operational parameters, allowing the vehicles to be upgraded in the field with new computing modules.
Approximately 200,000 vehicles are connected to a cellular network, allowing TerramEarth to collect data directly. At a rate of 120 fields of data per second with 22 hours of operation per day, Terram Earth collects a total of about 9 TB/day from these connected vehicles.
Existing Technical Environment

TerramEarth's existing architecture is composed of Linux-based systems that reside in a data center. These systems gzip CSV files from the field and upload via FTP, transform and aggregate them, and place the data in their data warehouse. Because this process takes time, aggregated reports are based on data that is 3 weeks old.
With this data, TerramEarth has been able to preemptively stock replacement parts and reduce unplanned downtime of their vehicles by 60%. However, because the data is stale, some customers are without their vehicles for up to 4 weeks while they wait for replacement parts.
Business Requirements
* Decrease unplanned vehicle downtime to less than 1 week, without increasing the cost of carrying surplus inventory
* Support the dealer network with more data on how their customers use their equipment to better position new products and services
* Have the ability to partner with different companies - especially with seed and fertilizer suppliers in the fast- growing agricultural business - to create compelling joint offerings for their customers.
CEO Statement
We have been successful in capitalizing on the trend toward larger vehicles to increase the productivity of our customers. Technological change is occurring rapidly, and TerramEarth has taken advantage of connected devices technology to provide our customers with better services, such as our intelligent farming equipment.
With this technology, we have been able to increase farmers' yields by 25%, by using past trends to adjust how our vehicles operate. These advances have led to the rapid growth of our agricultural product line, which we expect will generate 50% of our revenues by 2020.
CTO Statement
Our competitive advantage has always been in the manufacturing process, with our ability to build better vehicles for lower cost than our competitors. However, new products with different approaches are constantly being developed, and I'm concerned that we lack the skills to undergo the next wave of transformations in our industry. Unfortunately, our CEO doesn't take technology obsolescence seriously and he considers the many new companies in our industry to be niche players. My goals are to build our skills while addressing immediate market needs through incremental innovations.


NEW QUESTION # 300
Mountkirk Games wants to set up a continuous delivery pipeline. Their architecture includes many small services that they want to be able to update and roll back quickly. Mountkirk Games has the following requirements:
* Services are deployed redundantly across multiple regions in the US and Europe
* Only frontend services are exposed on the public internet
* They can provide a single frontend IP for their fleet of services
* Deployment artifacts are immutable
Which set of products should they use?

Answer: D


NEW QUESTION # 301
For this question, refer to the Mountkirk Games case study.
Mountkirk Games' gaming servers are not automatically scaling properly. Last month, they rolled out a new feature, which suddenly became very popular. A record number of users are trying to use the service, but many of them are getting 503 errors and very slow response times. What should they investigate first?

Answer: A

Explanation:
Explanation
503 is service unavailable error. If the database was online everyone would get the 503 error.
https://cloud.google.com/docs/quota#capping_usage


NEW QUESTION # 302
For this question, refer to the Helicopter Racing League (HRL) case study. HRL wants better prediction accuracy from their ML prediction models. They want you to use Google's AI Platform so HRL can understand and interpret the predictions. What should you do?

Answer: A

Explanation:
Reference: https://cloud.google.com/ai-platform/prediction/docs/ai-explanations/preparing-metadata


NEW QUESTION # 303
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