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Google Professional-Cloud-Architect Exam Syllabus Topics:

SectionObjectives
Topic 1: Analyze and optimize technical and business processes- Optimize cost and resource usage
- Monitor, log, and optimize system performance
Topic 2: Design and plan a cloud solution architecture- Plan security and compliance requirements
- Design Google Cloud solutions based on business requirements
- Design for reliability, scalability, and availability
Topic 3: Manage and provision the solution infrastructure- Automate infrastructure deployment
- Provision compute, storage, and network resources
Topic 4: Manage implementations of cloud architecture- Ensure solution reliability and operational excellence
- Manage deployment and production systems
Topic 5: Design for security and compliance- Configure data protection and encryption
- Implement identity and access management (IAM)

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Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q327-Q332):

NEW QUESTION # 327
For this question, refer to the Mountkirk Games case study. Which managed storage option meets Mountkirk's technical requirement for storing game activity in a time series database service?

Answer: A


NEW QUESTION # 328
For this question, refer to the TerramEarth case study
You analyzed TerramEarth's business requirement to reduce downtime, and found that they can achieve a majority of time saving by reducing customers' wait time for parts You decided to focus on reduction of the 3 weeks aggregate reporting time Which modifications to the company's processes should you recommend?

Answer: D


NEW QUESTION # 329
Case Study: 1 - Mountkirk Games Case Study
Company Overview
Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile platforms.
Company Background
Mountkirk Games builds all of their games with some server-side integration and has historically used cloud providers to lease physical servers. A few of their games were more popular than expected, and they had problems scaling their application servers, MySQL databases, and analytics tools.
Mountkirk's current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Technical Requirements
Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity.
2. Connect to a managed NoSQL database service.
3. Run customized Linx distro.
Requirements for Game Analytics Platform
1. Dynamically scale up or down based on game activity.
2. Process incoming data on the fly directly from the game servers.
3. Process data that arrives late because of slow mobile networks.
4. Allow SQL queries to access at least 10 TB of historical data.
5. Process files that are regularly uploaded by users' mobile devices.
6. Use only fully managed services
CEO Statement
Our last successful game did not scale well with our previous cloud provider, resuming in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the gams to target users.
CTO Statement
Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
CFO Statement
We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do not engage the right users. We are not confident that our marketing is targeting the right users, and we are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue.
For this question, refer to the Mountkirk Games case study. MountKirk Games uses Kubernetes and Google Kubernetes Engine. For the management, it is important to use an open platform, cloud-native, and without vendor lock-ins. But they also need to use advanced APIs of GCP services and want to do it securely using standard methodologies, following Google- recommended practices but above all efficiently with maximum security. Which of the following solutions would you recommend?

Answer: A


NEW QUESTION # 330
You want to optimize the performance of an accurate, real-time, weather-charting application. The data comes from 50,000 sensors sending 10 readings a second, in the format of a timestamp and sensor reading.
Where should you store the data?

Answer: B

Explanation:
Google Cloud Bigtable is a scalable, fully-managed NoSQL wide-column database that is suitable for both real- time access and analytics workloads.
Good for:
* Low-latency read/write access
* High-throughput analytics
* Native time series support
Common workloads:
* IoT, finance, adtech
* Personalization, recommendations
* Monitoring
* Geospatial datasets
* Graphs
Reference: https://cloud.google.com/storage-options/


NEW QUESTION # 331
For this question, refer to the Dress4Win case study.
Dress4Win has asked you to recommend machine types they should deploy their application servers to.
How should you proceed?

Answer: B


NEW QUESTION # 332
......

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