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| Section | Objectives |
|---|---|
| Topic 1: Design and plan a cloud solution architecture | - Design Google Cloud solutions based on business requirements - Design for reliability, scalability, and availability - Plan security and compliance requirements |
| Topic 2: Manage and provision the solution infrastructure | - Provision compute, storage, and network resources - Automate infrastructure deployment |
| Topic 3: Manage implementations of cloud architecture | - Manage deployment and production systems - Ensure solution reliability and operational excellence |
| Topic 4: Design for security and compliance | - Implement identity and access management (IAM) - Configure data protection and encryption |
| Topic 5: Analyze and optimize technical and business processes | - Optimize cost and resource usage - Monitor, log, and optimize system performance |
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NEW QUESTION # 264
Your customer wants to capture multiple GBs of aggregate real-time key performance indicators (KPIs) from their game servers running on Google Cloud Platform and monitor the KPIs with low latency. How should they capture the KPIs?
Answer: D
Explanation:
Reference:
https://cloud.google.com/monitoring/api/v3/metrics-details#metric-kinds
NEW QUESTION # 265
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency.
What should you do?
Answer: A
NEW QUESTION # 266
Your company just finished a rapid lift and shift to Google Compute Engine for your compute needs. You have another 9 months to design and deploy a more cloud-native solution. Specifically, you want a system that is no-ops and auto-scaling.
Which two compute products should you choose? Choose 2 answers.
Answer: A,E
Explanation:
Explanation/Reference:
Explanation:
B: With Container Engine, Google will automatically deploy your cluster for you, update, patch, secure the nodes.
Kubernetes Engine's cluster autoscaler automatically resizes clusters based on the demands of the workloads you want to run.
C: Solutions like Datastore, BigQuery, AppEngine, etc are truly NoOps.
App Engine by default scales the number of instances running up and down to match the load, thus providing consistent performance for your app at all times while minimizing idle instances and thus reducing cost.
Note: At a high level, NoOps means that there is no infrastructure to build out and manage during usage of the platform. Typically, the compromise you make with NoOps is that you lose control of the underlying infrastructure.
References: https://www.quora.com/How-well-does-Google-Container-Engine-support-Google-Cloud- Platform%E2%80%99s-NoOps-claim
NEW QUESTION # 267
For this question, refer to the Mountkirk Games case study.
Mountkirk Games has deployed their new backend on Google Cloud Platform (GCP). You want to create a thorough testing process for new versions of the backend before they are released to the public. You want the testing environment to scale in an economical way. How should you design the process?
Answer: A
Explanation:
Explanation
From scenario: Requirements for Game Backend Platform
* Dynamically scale up or down based on game activity
* Connect to a managed NoSQL database service
* Run customize Linux distro
NEW QUESTION # 268
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency.
What should you do?
Answer: A
NEW QUESTION # 269
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