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| Section | Weight | Objectives |
|---|---|---|
| Forms | 20% | - Form elements and markup
|
| JavaScript Coding | 15% | - APIs and state management
|
| Application Lifecycle Management | 20% | - Stages of application lifecycle
|
| Layouts | 20% | - CSS layout and positioning
|
| Graphics and Animation | 25% | - Canvas element usage
|
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NEW QUESTION # 31
You need to display the following user interface:
A text input field that displays a selectable suggestion list containing:
Motorcycle
Truck
Boat
Car
Bicycle
Answer:
Explanation:
Explanation:
The correct markup uses the HTML5 < datalist > element because the interface shows a text input with a drop- down list of suggested values. The < input > element has list= " vehicles " , which means it must be connected to a < datalist > whose id value is exactly vehicles. This relationship is essential: the list attribute on the input references the id of the datalist that supplies the available options. Each < option > element inside the datalist defines one suggested value: Motorcycle, Truck, Boat, Car, and Bicycle. Unlike a traditional < select > element, a datalist does not restrict the user only to the listed choices; the user can either select an option with the mouse or type directly into the input field. That behavior matches the displayed interface, where the control appears as an editable text box with suggestions. The final closing tag must be < /datalist > because the option elements belong to the datalist container. References/topics: HTML5 forms, < input list > , < datalist > , option elements, selectable typed input.
NEW QUESTION # 32
You are drawing on the canvas defined by the white square.
At which x, y coordinate is the upper-left corner of the filled square?
Answer: B
Explanation:
The correct coordinate is 50,50. In an HTML5 canvas, the coordinate system begins at the upper-left corner of the canvas. The x-coordinate increases as you move to the right, and the y-coordinate increases as you move downward. Therefore, 0,0 represents the top-left corner of the entire white canvas area. In the displayed image, the filled black square is not positioned at the top-left edge, top-center, or left-center of the canvas.
Instead, its upper-left corner is offset both horizontally and vertically from the origin. Among the available choices, 50,50 is the only coordinate that moves the square 50 units to the right and 50 units down from the canvas origin. This matches the visual placement of the filled square inside the white canvas. Option A would place the square at the canvas origin. Option B would place it along the left side, halfway down. Option C would place it along the top edge, halfway across. References/topics: HTML5 canvas coordinate system, x/y positioning, drawing rectangles, fillRect(x, y, width, height).
NEW QUESTION # 33
Which markup segment creates an SVG ellipse?
Answer: A
Explanation:
The correct answer is D because an SVG ellipse is created with the < ellipse > element and the required geometry attributes cx, cy, rx, and ry. The cx attribute defines the x-coordinate of the ellipse's center point, and cy defines the y-coordinate of the center point. The rx attribute defines the horizontal radius, while ry defines the vertical radius. In option D, cx= " 200 " and cy= " 80 " correctly position the center of the ellipse, while rx= " 100 " and ry= " 50 " correctly define an ellipse that is wider than it is tall. Option A is invalid because the element name is misspelled as < ellipsp > , so the browser will not interpret it as an SVG ellipse.
Option B incorrectly uses x and y attributes instead of the ellipse-specific center and radius attributes. Option C correctly uses cx and cy, but incorrectly uses x and y where rx and ry are required. References/topics: SVG markup, < svg > container, < ellipse > element, center coordinates, horizontal radius, vertical radius.
NEW QUESTION # 34
Which three events are valid for the HTML canvas element? Choose 3.
Answer: C,D,E
Explanation:
The valid selections are mouseup, scroll, and blur. A < canvas > element is represented by HTMLCanvasElement, which inherits from HTMLElement; therefore, it participates in the normal DOM event model for element-based interaction. mouseup is valid because it is fired on an Element when a pointing-device button is released while the pointer is over that element, which is a common canvas interaction pattern for drawing tools, games, drag tracking, and selection behavior. scroll is valid as an element event when an element is scrolled, and the HTML event-handler index lists onscroll for HTML elements. blur is also valid because it fires when an element loses focus; a canvas can participate in focus workflows, particularly when made focusable with attributes such as tabindex. play is excluded in this certification context because it is a media playback event associated with HTMLMediaElement behavior, not canvas graphics interaction. datareceived is not a standard HTML canvas or DOM event. References/topics:
canvas DOM interaction, element event listeners, mouse events, focus events, scroll events.
NEW QUESTION # 35
You need to draw a blue rectangle that meets these conditions:
* It is 200 by 200 pixels.
* It contains a white circle that is centered within the rectangle.
* The circle has a 50-pixel radius.
* The image should appear as follows: a blue square with a centered white circle.
Refer to the image on the left.
You need to ensure that the image scales without distortion when the page is resized. You must not be required to use JavaScript.
Complete the code by selecting the correct option from each drop-down list.
Note: You will receive partial credit for each correct selection.
Answer:
Explanation:
Explanation:
First blank: < svg width= " 200 " height= " 200 " >
Second blank: < rect width= " 200 " height= " 200 "
Third blank: < circle cx= " 100 " cy= " 100 " r= " 50 "
Fourth blank: < /svg >
The correct solution uses SVG because SVG graphics are vector-based and can scale without pixel distortion when the page or viewport changes. A < canvas > element would require script-based drawing logic, which violates the requirement that JavaScript must not be required. An < img > or < picture > element can display an image, but those options do not define the rectangle and circle directly in markup. The outer container must therefore be < svg width= " 200 " height= " 200 " > . The blue square is created with < rect width= " 200 " height= " 200 " fill= " blue " / > , which produces a rectangle matching the required 200-by-200 dimensions.
The centered white circle must use SVG circle geometry: cx= " 100 " and cy= " 100 " place the center at the midpoint of the 200-by-200 square, and r= " 50 " creates the required 50-pixel radius. The final closing tag must be < /svg > .
NEW QUESTION # 36
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