Salesforce Plat-UX-101적중율높은덤프자료 - Plat-UX-101최신시험예상문제모음

참고: PassTIP에서 Google Drive로 공유하는 무료 2026 Salesforce Plat-UX-101 시험 문제집이 있습니다: https://drive.google.com/open?id=1zp35tDt3jnypj4k4uE7P-uYSEP-iujbP

우리는 고객이 첫 번째 시도에서Salesforce Plat-UX-101 자격증시험을 합격할수있다는 것을 약속드립니다. Salesforce Plat-UX-101 시험을 합격하여 자격증을 손에 넣는다면 취직 혹은 연봉인상 혹은 승진이나 이직에 확실한 가산점이 될것입니다. Salesforce Plat-UX-101시험 어려운 시험이지만 저희Salesforce Plat-UX-101덤프로 조금이나마 쉽게 따봅시다.

Salesforce Plat-UX-101 Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: Testing11%- Analyzing testing results and making recommendations
- Planning and conducting usability testing
Topic 2: Information Architecture12%- Designing site maps and navigation structures
- Creating effective labeling and categorization systems
Topic 3: Visual Design11%- Designing responsive and mobile-friendly interfaces
- Applying Salesforce Lightning Design System (SLDS)
Topic 4: Salesforce Lightning Design System13%- Applying SLDS components and patterns
- Identifying the purpose and resources of SLDS
Topic 5: Interaction Design14%- Creating wireframes and prototypes
- Designing effective page layouts
- Defining user flows and interactions
Topic 6: UX Fundamentals16%- Describing the user-centered design process
- Understanding accessibility standards and guidelines
- Identifying user interface design principles
Topic 7: Discovery13%- Determining business needs and user needs
- Identifying customer experience objectives and goals
- Analyzing existing user experiences and identifying gaps
Topic 8: Configuration and Customization10%- Understanding declarative customization options for UX
- Configuring Lightning pages and apps for optimal UX

>> Salesforce Plat-UX-101적중율 높은 덤프자료 <<

Plat-UX-101적중율 높은 덤프자료 시험준비에 가장 좋은 기출문제

PassTIP는 엘리트한 전문가들의 끊임없는 연구와 자신만의 노하우로 Salesforce Plat-UX-101덤프자료를 만들어 냄으로 여러분의 꿈을 이루어드립니다. 기존의 Salesforce Plat-UX-101시험문제를 분석하여 만들어낸 Salesforce Plat-UX-101덤프의 문제와 답은 실제시험의 문제와 답과 아주 비슷합니다. Salesforce Plat-UX-101덤프는 합격보장해드리는 고품질 덤프입니다. PassTIP의 덤프를 장바구니에 넣고 페이팔을 통한 안전결제를 진행하여 덤프를 다운받아 시험합격하세요.

최신 Salesforce Designers Plat-UX-101 무료샘플문제 (Q85-Q90):

질문 # 85
A UX Designerhas created a new form for a call center that takes special delivery information from its customers.
The designer wants to ensure the call center staff finds the form easy and intuitive to use.
Which kind of testing should be conducted to validate this?

정답:A

설명:
Usability testing is a type of testing that evaluates how easy and intuitive a product or service is to use by observing real users performing specific tasks. Usability testing can help the UX Designer to measure the effectiveness, efficiency, and satisfaction of the new form for the call center staff. Usability testing can also help to identify any usability issues or areas for improvement in the form design.Usability testing can be conducted in various ways, such as moderated or unmoderated, remote or in-person, qualitative or quantitative, or using various tools and methods12.Reference:
Usability Testing
Usability Testing Methods


질문 # 86
A UX Designer needs to create a visual representation of a user's series of steps to achieve a meaningful goal.
Which UX design method should be used?

정답:C

설명:
A user flow is a UX design method that creates a visual representation of a user's series of steps to achieve a meaningful goal. A user flow shows the path that a user takes from their entry point to their final action, such as signing up, purchasing, or completing a task. A user flow helps designers understand and optimize the user experience, as well as identify pain points, gaps, and opportunities for improvement. A user flow can take various forms, such as diagrams, wireframes, or prototypes, depending on the level of detail and fidelity required.Reference:
What Are User Flows In UX Design? [Full Beginner's Guide] - CareerFoundry What is a User Flow in UX Design? - updated 2023 | IxDF User Flows in UX Design: Definition, Benefits, and Best Practices


질문 # 87
Cloud Kicks' marketing development representatives need to process incoming leads. Understanding the typical lead to opportunity process is essential to the design. Which three new records would typically be created when they convert a lead?

정답:A

설명:
The correct answer is C. Account, Contact, Opportunity, according to the uploaded study guide.
The question tests the Salesforce data-model transition associated with converting a Lead. The study guide identifies the resulting business records as Account, Contact, and Opportunity.
Conceptually, each record represents a different part of the emerging customer relationship. The Account represents the customer or organization context, the Contact represents the individual person involved, and the Opportunity represents potential sales business being pursued.
Option A includes an Order. An Order represents a later transactional concept and is not one of the three records identified by the guide as the typical outcome of lead conversion.
Option B refers to a "Converted Lead" and Activity, but the guide does not identify those as the three resulting records in the standard lead-to-opportunity flow being tested.
For a UX Designer, understanding this record lifecycle matters because a user interface should align with what happens to users' data as they advance a sales process. Navigation, record context, and process guidance all depend on understanding how a Lead transitions into the customer and opportunity records sales users subsequently work with.
Study Guide reference/topics: Lead Conversion, Account, Contact, Opportunity, Sales process, Declarative Design.


질문 # 88
Cloud Kicks' research team provides its UX Designer with a readout stating the design for the solution does not properly account for use by visually impaired people. How should the design be updated?

정답:A

설명:
The uploaded UX Designer study guide identifies B. Optimize for color contrast-ratio and screen-reading technology as the correct answer.
The research finding is specifically that the solution does not adequately account for users with visual impairments. The study guide therefore directs the UX Designer toward accessibility improvements that affect how information can be perceived visually and through assistive technology.
Improving color contrast supports users who may have difficulty distinguishing foreground content from its background. Supporting screen-reading technology allows users who cannot rely on visual presentation to access the interface through an alternative presentation of its structure and content.
Option A proposes a separate version of the portal. The study guide does not recommend segregating visually impaired users into a different experience; instead, accessibility should be incorporated into the main design.
Option C concerns HIPAA requirements and does not address the visual-accessibility problem described.
The key UX principle is that accessibility should be integrated into the product experience. The correct response is therefore to improve the existing design so that it works with relevant accessibility needs and assistive technologies.
Study Guide reference/topics: Accessibility, color contrast, screen readers, visually impaired users, UX Fundamentals.


질문 # 89
Cloud Kicks (CK) is planning to roll out a refreshed version of its mobile app with some new functionality for customers.
What are two reasons why CK's UX Designer would consider using an interactive prototype in this situation?
Choose2 answers.

정답:C,D

설명:
An interactive prototype is a simulation of the final product that allows users to interact with it and test its functionality and usability. An interactive prototype can be created using tools such as Figma or Invision, and can be shared with stakeholders and users for feedback and validation. An interactive prototype can have several benefits for a UX designer, especially when planning to roll out a refreshed version of a mobile app with some new functionality for customers.Two of these benefits are12:
To avoid added long-term cost from oversight-driven rework. An interactive prototype can help the UX designer to identify and fix any errors, bugs, or gaps in the design before the development stage. This can save time and money that would otherwise be spent on reworking the product after it is developed. An interactive prototype can also help the UX designer to ensure that the new functionality is aligned with the customer needs and expectations, and that it does not compromise the existing functionality or performance of the app.
To enable iterative feedback from the users. An interactive prototype can provide a realistic and engaging user experience, and allow the users to explore the app and provide their opinions and suggestions. The UX designer can use the user feedback to iterate and improve the design, and to validate the assumptions and hypotheses. An interactive prototype can also help the UX designer to measure the user satisfaction and loyalty, and to test the app's usability and accessibility.
The following two reasons are not valid for using an interactive prototype in this situation:
To increase the speed of design compared to paper prototyping. An interactive prototype is not necessarily faster than a paper prototype, as it requires more time and effort to create and refine. A paper prototype is a low-fidelity prototype that uses sketches or drawings to represent the app's layout and functionality.A paper prototype can be useful for generating and testing ideas quickly and cheaply, and for involving the users in the co-design process3.
To eliminate the need for journey mapping during discovery. An interactive prototype is not a substitute for journey mapping, but a complement. Journey mapping is a UX research method that visualizes the user's journey across the app, and identifies the touchpoints, actions, emotions, and pain points. Journey mapping can help the UX designer to understand the user's context, goals, and needs, and to discover the opportunities for improvement.An interactive prototype can help the UX designer to test and validate the journey map, and to communicate the design vision to the stakeholders and users4.Interactive Prototypes Without Coding - Studio by UXPin,What is Interactive Prototypes? - updated 2023 | IxDF,Paper Prototyping as a Usability Testing Technique,Journey Mapping 101 | Nielsen Norman Group


질문 # 90
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Plat-UX-101최신 시험 예상문제모음: https://www.passtip.net/Plat-UX-101-pass-exam.html

그 외, PassTIP Plat-UX-101 시험 문제집 일부가 지금은 무료입니다: https://drive.google.com/open?id=1zp35tDt3jnypj4k4uE7P-uYSEP-iujbP