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| Section | Weight | Objectives |
|---|---|---|
| Topic 1: Application Lifecycle Management | 20% | - Testing and debugging
|
| Topic 2: JavaScript Coding | 15% | - APIs and state management
|
| Topic 3: Layouts | 20% | - CSS layout and positioning
|
| Topic 4: Forms | 20% | - Form elements and markup
|
| Topic 5: Graphics and Animation | 25% | - Canvas element usage
|
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NEW QUESTION # 46
You need to call a function named process when a user clicks a button.
Complete the code by selecting the correct option from each drop-down list.
Note: You will receive partial credit for each correct selection.
Answer:
Explanation:
Explanation:
< button onclick= " process() " > Process < /button >
< script >
function process()
{
}
< /script >
The button must use the onclick attribute because the required action occurs when the user clicks the button.
The plain word click is an event name used in JavaScript event listeners, but it is not the correct inline HTML event-handler attribute. The value of the onclick attribute must be process() because the function must actually be invoked when the click event occurs. Using process alone only references the function name and does not call it in this inline markup context. this.process would attempt to reference a property on the current element, and javascript:process is not the correct handler expression. Inside the < script > block, the correct function declaration is function process(). This defines the named function that the button's onclick attribute calls. The final structure therefore connects the button event directly to the script function: when the user clicks Process, the browser runs process().
NEW QUESTION # 47
Which two code segments declare a JavaScript method? Choose 2.
Answer: B,C
Explanation:
The correct selections are B and C because both define a function as a member of an object context, which is the essential JavaScript pattern for declaring a method. MDN defines a method as a function that is a property of an object. It also shows that a function expression can be assigned to a variable or property and then invoked later. In option B, Score: function() { ... } represents an object-literal method property. This pattern is commonly used when defining custom objects, prototypes, configuration objects, or class-like structures in JavaScript. In option C, this.Score = function() { ... } assigns a function to the current object instance, creating an instance method that can be called through that object. Option A does not declare a method; as written, it is only an invalid or incomplete variable assignment and does not use the function keyword or method syntax.
Option D invokes Score() and assigns its return value to a; it calls a function rather than declaring a method.
References/topics: JavaScript custom classes, object members, function expressions, object-literal methods, instance methods.
NEW QUESTION # 48
You need to display the following user interface:
A text input field that displays a selectable suggestion list containing:
Motorcycle
Truck
Boat
Car
Bicycle
Answer:
Explanation:
Explanation:
The correct markup uses the HTML5 < datalist > element because the interface shows a text input with a drop- down list of suggested values. The < input > element has list= " vehicles " , which means it must be connected to a < datalist > whose id value is exactly vehicles. This relationship is essential: the list attribute on the input references the id of the datalist that supplies the available options. Each < option > element inside the datalist defines one suggested value: Motorcycle, Truck, Boat, Car, and Bicycle. Unlike a traditional < select > element, a datalist does not restrict the user only to the listed choices; the user can either select an option with the mouse or type directly into the input field. That behavior matches the displayed interface, where the control appears as an editable text box with suggestions. The final closing tag must be < /datalist > because the option elements belong to the datalist container. References/topics: HTML5 forms, < input list > , < datalist > , option elements, selectable typed input.
NEW QUESTION # 49
You need to draw a blue rectangle that meets these conditions:
* It is 200 by 200 pixels.
* It contains a white circle that is centered within the rectangle.
* The circle has a 50-pixel radius.
* The image should appear as follows: a blue square with a centered white circle.
Refer to the image on the left.
You need to ensure that the image scales without distortion when the page is resized. You must not be required to use JavaScript.
Complete the code by selecting the correct option from each drop-down list.
Note: You will receive partial credit for each correct selection.
Answer:
Explanation:
Explanation:
First blank: < svg width= " 200 " height= " 200 " >
Second blank: < rect width= " 200 " height= " 200 "
Third blank: < circle cx= " 100 " cy= " 100 " r= " 50 "
Fourth blank: < /svg >
The correct solution uses SVG because SVG graphics are vector-based and can scale without pixel distortion when the page or viewport changes. A < canvas > element would require script-based drawing logic, which violates the requirement that JavaScript must not be required. An < img > or < picture > element can display an image, but those options do not define the rectangle and circle directly in markup. The outer container must therefore be < svg width= " 200 " height= " 200 " > . The blue square is created with < rect width= " 200 " height= " 200 " fill= " blue " / > , which produces a rectangle matching the required 200-by-200 dimensions.
The centered white circle must use SVG circle geometry: cx= " 100 " and cy= " 100 " place the center at the midpoint of the 200-by-200 square, and r= " 50 " creates the required 50-pixel radius. The final closing tag must be < /svg > .
NEW QUESTION # 50
Which three events are valid for the HTML canvas element? Choose 3.
Answer: A,B,D
Explanation:
The valid selections are mouseup, scroll, and blur. A < canvas > element is represented by HTMLCanvasElement, which inherits from HTMLElement; therefore, it participates in the normal DOM event model for element-based interaction. mouseup is valid because it is fired on an Element when a pointing-device button is released while the pointer is over that element, which is a common canvas interaction pattern for drawing tools, games, drag tracking, and selection behavior. scroll is valid as an element event when an element is scrolled, and the HTML event-handler index lists onscroll for HTML elements. blur is also valid because it fires when an element loses focus; a canvas can participate in focus workflows, particularly when made focusable with attributes such as tabindex. play is excluded in this certification context because it is a media playback event associated with HTMLMediaElement behavior, not canvas graphics interaction. datareceived is not a standard HTML canvas or DOM event. References/topics:
canvas DOM interaction, element event listeners, mouse events, focus events, scroll events.
NEW QUESTION # 51
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