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Google Professional-Cloud-Architect Exam Syllabus Topics:

SectionObjectives
Topic 1: Design and plan a cloud solution architecture- Design for reliability, scalability, and availability
- Design Google Cloud solutions based on business requirements
- Plan security and compliance requirements
Topic 2: Manage and provision the solution infrastructure- Automate infrastructure deployment
- Provision compute, storage, and network resources
Topic 3: Manage implementations of cloud architecture- Ensure solution reliability and operational excellence
- Manage deployment and production systems
Topic 4: Design for security and compliance- Implement identity and access management (IAM)
- Configure data protection and encryption
Topic 5: Analyze and optimize technical and business processes- Monitor, log, and optimize system performance
- Optimize cost and resource usage

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Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q300-Q305):

NEW QUESTION # 300
Your company is running a stateless application on a Compute Engine instance. The application is used heavily during regular business hours and lightly outside of business hours. Users are reporting that the application is slow during peak hours. You need to optimize the application's performance. What should you do?

Answer: D


NEW QUESTION # 301
For this question, refer to the TerramEarth case study. You need to implement a reliable, scalable GCP solution for the data warehouse for your company, TerramEarth. Considering the TerramEarth business and technical requirements, what should you do?

Answer: A

Explanation:
Topic 7, Mountkrik Games Case 2
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
* Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
* Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
Requirements for Game Analytics Platform
* Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.


NEW QUESTION # 302
For this question, refer to the Helicopter Racing League (HRL) case study. A recent finance audit of cloud infrastructure noted an exceptionally high number of Compute Engine instances are allocated to do video encoding and transcoding. You suspect that these Virtual Machines are zombie machines that were not deleted after their workloads completed. You need to quickly get a list of which VM instances are idle. What should you do?

Answer: B

Explanation:
Reference: https://cloud.google.com/compute/docs/instances/viewing-and-applying-idle-vm-recommendations


NEW QUESTION # 303
Your architecture calls for the centralized collection of all admin activity and VM system logs within your project.
How should you collect these logs from both VMs and services?

Answer: A

Explanation:
Explanation
https://cloud.google.com/logging/docs/agent/default-logs


NEW QUESTION # 304
One of your primary business objectives is being able to trust the data stored in your application. You want to log all changes to the application dat a. How can you design your logging system to verify authenticity of your logs?

Answer: A

Explanation:
Reference:
https://cloud.google.com/storage/docs/access-logs
References: https://cloud.google.com/logging/docs/reference/tools/gcloud-logging


NEW QUESTION # 305
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