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| Section | Objectives |
|---|---|
| Topic 1: View Building with SwiftUI | - Position and/or layout a single SwiftUI View with standard Views and modifiers - Create a multi-view app with navigation Stacks, Links, and/or Sheets - Use @State, @Binding, @Environment, and/or Observable to share data between Views - Extract Subviews to simplify the structure of an overlarge View - Use List Views to iterate through collections - Create multiple Views to implement app logic |
| Topic 2: Xcode Developer Tools | - Identify and use the features of the Xcode interface
|
| Topic 3: Swift Programming Language | - Demonstrate proper use of structs, classes
- Know how and when to apply control flow and loops
|
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NEW QUESTION # 14
Match the Swift Properly Wrapper names to the correct descriptions.
Answer:
Explanation:
Explanation:
* @AppStorage # This property wrapper reads and writes values from UserDefaults.
* @Environment # This property wrapper allows you to access data from the system, such as knowing the size class of the device, or dismissing a view.
* @Binding # When a variable is declared with this property wrapper, changes to its value will be returned to the calling view.
* @State # When a variable is declared with this property wrapper, it is used to store small amounts of data local to the view whose value may affect the appearance of the view.
This question belongs to View Building with SwiftUI , specifically the objective about using @State,
@Binding, @Environment, and related wrappers to share and manage data between views. @AppStorage is the wrapper that connects a SwiftUI value to UserDefaults, so it is the correct match for reading and writing persisted user defaults data. Apple documents AppStorage as a property wrapper type that reflects a value from UserDefaults and updates the view when that value changes.
@Environment is used to read values supplied by the system or ancestor views, including interface context like size classes and actions such as dismissing a presented view. Apple's environment documentation explains that SwiftUI automatically sets and updates many environment values for layout and behavior, and App Dev Training materials show environment values being used to dismiss a view.
@Binding represents a two-way connection to a value owned elsewhere, typically in a parent view, so changes made through the binding are reflected back in the source of truth. Apple's SwiftUI data-flow guidance describes bindings as the mechanism used when a child view needs shared control of state with another view.
@State is the correct wrapper for small, local, mutable view state. Apple describes State as the source of truth for data local to a view and recommends it for interface state that affects rendering.
NEW QUESTION # 15
Which two statements about building an app are true? (Choose 2.)
Answer: A,E
NEW QUESTION # 16
Review the code snippet and identify what happens when the program is executed.
Answer: A
Explanation:
This question belongs to Swift Programming Language , specifically the objectives covering arrays , loops
, and range operators . The array has 6 elements, so menuItems.count is 6. The loop uses the half-open range operator:
for index in 1.. < (menuItems.count - 1)
That becomes:
for index in 1.. < 5
In Swift, the half-open range operator a.. < b includes the lower bound but does not include the upper bound.
So this loop runs with index values 1, 2, 3, 4, not 0 and not 5.
Array subscripting uses those indexes to print:
* menuItems[1] # " Burger "
* menuItems[2] # " Chicken "
* menuItems[3] # " Pasta "
* menuItems[4] # " Salad "
That means " Pizza " at index 0 is skipped, and " Steak " at index 5 is also skipped. Swift arrays use zero- based indexing, and count returns the number of elements in the array.
Therefore, the program prints only " Burger " , " Chicken " , " Pasta " , and " Salad " , so the correct answer is A .
NEW QUESTION # 17
Review the code.
Note: You might need to scroll to see the entire block of code.
A breakpoint is set on line 3. When the application is run. it will stop at line 3. You need to debug the code.
Drag each debugging control from the left to the correct instruction on the right. You will receive partial credit for each correct answer
Answer:
Explanation:
Explanation:
This question belongs to Xcode Developer Tools , especially the objective on using debugging techniques including breakpoints and stepping controls .
When execution stops at a breakpoint on line 3, Step Over runs that line without entering into another function call, so it is the correct action for moving past line 3 while staying in the current function. Step Into is used when execution reaches line 4 and you want to enter the display(numbers) function, which takes you into the function body starting at line 8. Once inside that function, Step Out continues execution until the current function returns, which is exactly what "step out from line 8" means.
Deactivate breakpoints turns breakpoint handling off so the debugger no longer stops on active breakpoints.
Continue program execution resumes the app until the next breakpoint or until the program finishes.
So the correct control order is:
1 = Continue
2 = Deactivate breakpoints
3 = Step Over
4 = Step Into
5 = Step Out
NEW QUESTION # 18
Select the location to set this app to run on an iPhone 14 in the simulator.
Answer:
Explanation:
Explanation:
This question belongs to Xcode Developer Tools , specifically the domain for building and running an app on the iOS simulator . In Xcode, the place where you choose whether the app runs on a simulator or a connected device is the run destination / scheme destination selector in the toolbar. This control appears near the top center of the Xcode window and displays the current destination, such as a simulator model or device target. To run the app on iPhone 14 , you click that selector and choose iPhone 14 from the available simulator list. Apple's Xcode documentation describes choosing a run destination before building and running the app in Simulator or on a device.
So, for the hotspot, the correct place is the device/simulator dropdown in the top toolbar , not the preview canvas controls, not the project navigator, and not the code editor. That selector determines where the app launches when you press Run.
NEW QUESTION # 19
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