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Python Institute PCPP-32-101 Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: Network Programming20%- Communication and networking
  • 1. Client-server communication
  • 2. Network services
  • 3. Socket programming
  • 4. Protocols and data exchange
Topic 2: GUI Programming20%- Graphical user interfaces with Tkinter
  • 1. Application structure
  • 2. Event handling
  • 3. Widgets and layouts
  • 4. User interaction
Topic 3: Python Standard Library and Best Practices10%- Advanced Python development
  • 1. Code organization
  • 2. Error handling and debugging
  • 3. Professional programming practices
  • 4. Using standard library modules
Topic 4: Multithreading and Concurrency10%- Concurrent programming
  • 1. Concurrency considerations
  • 2. Thread communication
  • 3. Synchronization mechanisms
  • 4. Thread creation and management
Topic 5: Advanced Object-Oriented Programming25%- Object-oriented concepts
  • 1. Class and instance attributes
  • 2. Inheritance and polymorphism
  • 3. Encapsulation and abstraction
  • 4. Method overriding and extension
Topic 6: File Processing and Serialization15%- Data storage and transfer
  • 1. CSV handling
  • 2. Persistent data management
  • 3. Pickle serialization
  • 4. JSON processing

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Python Institute PCPP1 - Certified Professional in Python Programming 1 Sample Questions (Q69-Q74):

NEW QUESTION # 69
Analyze the code and choose the best statement that describes it.

Answer: A

Explanation:
Explanation
The correct answer is D. The code is responsible for the support of the inequality operator i.e. i != j. In the given code snippet, the __ne__ method is a special method that overrides the behavior of the inequality operator != for instances of the MyClass class. When the inequality operator is used to compare two instances of MyClass, the __ne__ method is called to determine whether the two instances are unequal.


NEW QUESTION # 70
A socket object is usually created by which one of the following invocations?

Answer: B

Explanation:
A socket object is usually created using the socket() constructor provided by the socket module in Python.
The correct invocation is socket.socket(socket_domain, socket_type) . This creates a new socket object with the specified socket domain and type.
Reference: Official Python documentation on socket programming: https://docs.python.org/3/library/socket.
html


NEW QUESTION # 71
Select the true statement about the socket. gaierror exception.

Answer: A

Explanation:
Explanation
The socket.gaierror exception is raised when an address-related error caused by the getaddrinfo() and getnameinfo() functions occurs. These functions are used to translate hostnames to IP addresses and vice versa, and the gaierror exception is raised if they fail to perform this translation.


NEW QUESTION # 72
Select the true statement related to PEP 257.

Answer: D

Explanation:
The true statement related to PEP 257 is Option B . According to PEP 257, string literals occurring elsewhere in Python code may also act as documentation. They are not recognized by the Python bytecode compiler and are not accessible as runtime object attributes (i.e. not assigned to doc ), but two types of extra docstrings may be extracted by software tools: String literals occurring immediately after a simple assignment at the top level of a module, class, or init method are called "attribute docstrings". String literals occurring immediately after another docstring are called "additional docstrings" 1 .


NEW QUESTION # 73
Select the true statements about the connection-oriented and connectionless types of communication. (Select two answers.)

Answer: A,C

Explanation:
Explanation
In the context of TCP/IP networks, the communication side that initiates a connection is called the client, whereas the side that answers the client is called the server.
This statement is true because TCP/IP networks use a client-server model to establish connection-oriented communications. The client is the device or application that requests a service or resource from another device or application, which is called the server. The server responds to the client's request and provides the service or resource.For example, when you browse a website using a web browser, the browser acts as a client and sends a request to the web server that hosts the website. The web server acts as a server and sends back the requested web page to the browser1.
Connectionless communications are usually built on top of TCP.
This statement is false because TCP (Transmission Control Protocol) is a connection-oriented protocol that requires establishing and terminating a connection before and after sending data. Connectionless communications are usually built on top of UDP (User Datagram Protocol), which is a connectionless protocol that does not require any connection setup or teardown. UDP simply sends data packets to the destination without checking if they are received or not2.
Using walkie-talkies is an example of a connection-oriented communication.
This statement is false because using walkie-talkies is an example of a connectionless communication.
Walkie-talkies do not establish a dedicated channel or connection between the sender and receiver before transmitting data. They simply broadcast data over a shared frequency without ensuring that the receiver is ready or available to receive it. The sender does not know if the receiver has received the data or not3.
A phone call is an example of a connection-oriented communication.
This statement is true because a phone call is an example of a connection-oriented communication. A phone call requires setting up a circuit or connection between the caller and callee before exchanging voice data. The caller and callee can hear each other's voice and know if they are connected or not. The phone call also requires terminating the connection when the conversation is over4.
References:
1: https://www.techtarget.com/searchnetworking/definition/client-server 2:
https://www.javatpoint.com/connection-oriented-vs-connectionless-service 3:
https://en.wikipedia.org/wiki/Walkie-talkie 4: https://en.wikipedia.org/wiki/Telephone_call A is true because in the context of TCP/IP networks, the communication side that initiates a connection is called the client, and the side that answers the client is called the server. This is the basis for establishing a connection-oriented communication.
D is true because a phone call is an example of a connection-oriented communication. Like TCP/IP, a phone call establishes a connection between two devices (in this case, two phones) before communication can occur.
A is true because in the context of TCP/IP networks, the communication side that initiates a connection is called the client, and the side that answers the client is called the server. This is the basis for establishing a connection-oriented communication.
D is true because a phone call is an example of a connection-oriented communication. Like TCP/IP, a phone call establishes a connection between two devices (in this case, two phones) before communication can occur.
B is false because connectionless communications are usually built on top of UDP, not TCP. UDP is a connectionless protocol that does not establish a connection before sending data.
C is false because using walkie-talkies is an example of a connectionless communication. Walkie-talkies do not establish a connection before communication begins, and messages are simply broadcasted to all devices within range.
Here is a sample code in Python using the socket module to create a TCP server and client to demonstrate the connection-oriented communication:
Server-side code:
importsocket
HOST ='127.0.0.1'
PORT =8080
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((HOST, PORT))
s.listen()
conn, addr = s.accept()
with conn:
print('Connected by', addr)
whileTrue:
data = conn.recv(1024)
ifnotdata:
break
conn.sendall(data)
Client-side code:
importsocket
HOST ='127.0.0.1'
PORT =8080
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.connect((HOST, PORT))
s.sendall(b'Hello, world')
data = s.recv(1024)
print('Received',repr(data))
The server listens for incoming connections on port 8080, and when a connection is established, it prints the address of the client that has connected. The server then continuously receives data from the client and sends it back to the client until the connection is closed.
The client establishes a connection with the server and sends the message "Hello, world" encoded as bytes. It then waits for a response from the server and prints the data it receives.


NEW QUESTION # 74
......

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