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| Section | Weight | Objectives |
|---|
| Debugging and Troubleshooting | 11% | - Scene Graph Analysis - Composition Errors
|
| Customizing USD | 12% | - APIs - Plugins
|
| Visualization | 8% | - Shading and Lighting - Geometry
- 1. UsdGeom (Meshes, Cameras)
|
| Content Aggregation | 10% | - Modular Components
- 1. Building reusable assets
- Instancing
- 1. Native instancing
- 2. Point instancing
|
| Data Modeling | 16% | - Hierarchy Design
- 1. Scene graph organization
- Schemas
|
| Pipeline Development | 14% | - Exporters
- 1. USD hooks
- 2. Build configurations
- Asset Management
- 1. Versioning
- 2. Diagramming
|
| Composition | 23% | - Composition Arcs
- 1. Payloads
- 2. Inherits
- 3. Variant Sets
- 4. References
- 5. Specializes
- LIVRPS Strength Ordering
- 1. Value Resolution
- 2. Debugging LIVRPS scenarios
|
| Data Exchange | 12% | - Transforms
- 1. Removing dependencies
- 2. Flattening
- Interoperability
- 1. External data integration
|
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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q63-Q68):
NEW QUESTION # 63
Which module provides vector classes like Vec3d?
- A. UsdGeom
- B. Gf
- C. Usd
- D. Sdf
Answer: C
Explanation:
The Gf module contains math classes like vectors and matrices.
NEW QUESTION # 64
In a model hierarchy, which prims are not considered part of the model hierarchy?
- A. Assembly kinds
- B. Group kinds
- C. Ancestral prims of Components
- D. Descendants of Components
Answer: D
Explanation:
Only ancestral prims of components belong to the model hierarchy; descendants do not.
NEW QUESTION # 65
In OpenUSD, when composing a stage, why might opinions from one layer not take effect in the final composed stage?
- A. The layer is not referenced properly, so its opinions are ignored.
- B. The layer containing the opinion has a lower strength than other layers, and its changes are overridden.
- C. The opinions are in a non-editable layer that does not allow modifications during composition.
- D. The layer containing the opinion does not use the correct schema for the data.
Answer: B
Explanation:
An authored opinion may be valid and still not appear in the final composed stage because USD resolves competing opinions by strength ordering . NVIDIA's Learn OpenUSD strength-ordering guide explains that, for each prim and property, the composition engine evaluates opinions from contributing layers and composition arcs using LIVRPS, giving precedence to stronger opinions when conflicts occur. It also states that stronger layers can override or add to data defined in weaker layers, enabling non-destructive edits and overrides.
Option D is correct because a weaker layer's opinion can be hidden by a stronger opinion authored elsewhere in the layer stack or through a stronger composition context. This is a normal result of USD composition, not an error. Option A is incorrect because editability controls whether a layer can be modified, not whether its authored opinions can contribute during composition. Option B may indicate invalid or poorly modeled data, but schema choice alone is not the general reason an opinion loses. Option C can be a troubleshooting case for missing referenced content, but the question asks why opinions from a composed layer may not take effect.
This aligns with Composition # Layer Stacks, Opinion Strength, LIVRPS, Value Resolution, and Non- Destructive Overrides .
NEW QUESTION # 66
Another department at your company has provided layer1.usda that has a Sphere Gprim with animated timeValues that translate the sphere along the Y-axis:
#usda 1.0
(
endTimeCode = 60
startTimeCode = 1
)
def Xform "Asset"
{
def Sphere "Sphere"
{
double3 xformOp:translate.timeSamples = {
1: (0, 5.0, 0)
30: (0, -5.0, 0)
60: (0, 5.0, 0)
}
uniform token[] xformOpOrder = ["xformOp:translate"]
}
}
You've been given rootLayer.usda that references Sphere from layer1.usda as follows:
#usda 1.0
(
endTimeCode = 60
startTimeCode = 1
)
def Xform "World"
{
def Sphere "Sphere" (
prepend references = @./layer1.usda@ < /Asset/Sphere >
)
{
}
}
For testing purposes, you want to check what Sphere would look like if it was at (0, -5.0, 0) at timeCode = 45.
Which of the following changes in rootLayer.usda would place Sphere at -5.0 in the Y-axis at timeCode 45?
Note that it is okay if the position of Sphere at other timeCodes is changed. Choose two.
- A. Add a (0, -5, 0) translate xformOp timeValue to "World" at timeCode 45:
def Xform "World"
{
double3 xformOp:translate.timeSamples = {
45: (0, -5.0, 0),
}
uniform token[] xformOpOrder = ["xformOp:translate"]
} - B. Change the layer metadata endTimeCode from 60 to 45:
#usda 1.0
(
endTimeCode = 45
startTimeCode = 1
) - C. Add the following xformOp overrides to "Sphere":
double3 xformOp:translate.timeSamples = {
1: (0, 5.0, 0),
30: (0, -2.5, 0),
60: (0, -5.0, 0)
}
uniform token[] xformOpOrder = ["xformOp:translate"] - D. Add a 15 timeCode frame layer offset to the Sphere reference:
def Sphere "Sphere" (
prepend references = @./layer1.usda@ < /Asset/Sphere > (offset = 15)
)
{
}
Answer: A,D
Explanation:
At timeCode 45, the referenced animation from layer1.usda interpolates between the samples at 30 and 60.
Since the Y values are -5.0 at frame 30 and 5.0 at frame 60, the interpolated local translate at frame 45 is 0.0.
Option A works because adding a parent transform on /World at frame 45 contributes an additional Y translation of -5.0; combined with the sphere's interpolated local value of 0.0, the resulting placement is Y =
-5.0.
Option C also works because a layer offset retimes animation across a reference. NVIDIA defines a layer offset as an adjustment to time values when composing layers through references, payloads, or sublayers, using offset and scale to retime animated data non-destructively. With offset = 15, the source sample at frame
30 is composed at frame 45, so the referenced sphere evaluates to Y = -5.0 at root time 45. Value resolution accounts for layer offsets and interpolation of time samples.
Option B only changes timeline metadata and does not retime or override the animation. Option D interpolates between -2.5 at frame 30 and -5.0 at frame 60, producing -3.75 at frame 45, not -5.0. This aligns with Composition # References, Layer Offsets, Time Samples, and Value Resolution .
NEW QUESTION # 67
What does this attribute represent?
---------------------------------------------------------------
#Python
assetPath = prim.CreateAttribute("texture", Sdf.ValueTypeNames.Asset)
assetPath.Set(Sdf.AssetPath("textures/wood.png"))
---------------------------------------------------------------
- A. A timecode value in seconds
- B. A path to another USD file or texture asset
- C. A color value stored as a string
- D. A hashed token identifier
Answer: B
Explanation:
SdfAssetPath represents a reference to another file, such as a texture, model, or sublayer USD file.
NEW QUESTION # 68
......
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