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NVIDIA NCP-OUSD Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: Debugging and Troubleshooting11%- Composition Errors
  • 1. Resolution tracing
- Scene Graph Analysis
  • 1. usdview
Topic 2: Pipeline Development14%- Exporters
  • 1. USD hooks
  • 2. Build configurations
- Asset Management
  • 1. Diagramming
  • 2. Versioning
Topic 3: Customizing USD12%- Plugins
  • 1. File format plugins
- APIs
  • 1. Python API
  • 2. C++ API
Topic 4: Visualization8%- Shading and Lighting
  • 1. UsdShade
  • 2. UsdLux
- Geometry
  • 1. UsdGeom (Meshes, Cameras)
Topic 5: Content Aggregation10%- Modular Components
  • 1. Building reusable assets
- Instancing
  • 1. Point instancing
  • 2. Native instancing
Topic 6: Data Exchange12%- Transforms
  • 1. Flattening
  • 2. Removing dependencies
- Interoperability
  • 1. External data integration
Topic 7: Data Modeling16%- Hierarchy Design
  • 1. Scene graph organization
- Schemas
  • 1. Applied schemas
Topic 8: Composition23%- LIVRPS Strength Ordering
  • 1. Debugging LIVRPS scenarios
  • 2. Value Resolution
- Composition Arcs
  • 1. Specializes
  • 2. References
  • 3. Inherits
  • 4. Payloads
  • 5. Variant Sets

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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q37-Q42):

NEW QUESTION # 37
A good DCC exporter UX should:

Answer: A

Explanation:
"Works out of the box" for common workflows improves user experience.


NEW QUESTION # 38
Which arc is the weakest in LIVRPS ordering?

Answer: C

Explanation:
Specializes arcs provide fallback values and are evaluated last.


NEW QUESTION # 39
Which of the following is an authored opinion?

Answer: D

Explanation:
Authored opinions are explicit values set by the user with Set().


NEW QUESTION # 40
Referring to dining_room.usda, which of the following best describes the role of the references composition arc on the /Root/Chair prim?
#usda 1.0
def Xform "Root"
{
def Xform "Chair" (
references = @chair.usda@
)
{
float3 xformOp:scale = (1.5, 1.5, 1.5)
}
}

Answer: A

Explanation:
A reference composition arc brings scene description from another asset into the prim where the reference is authored, then combines that referenced data with local opinions on the destination prim. NVIDIA's Learn OpenUSD references guide states that when a prim is composed through a reference arc, USD first composes the layer stack of the referenced prim, adds the resulting prim spec to the destination prim, and then applies overrides or additional composition arcs from the destination prim.
Option D is correct because /Root/Chair receives the composed contents of chair.usda, while the locally authored xformOp:scale = (1.5, 1.5, 1.5) remains part of the destination prim's stronger local opinions. If the referenced chair asset also authored a corresponding scale opinion on the same property, the local opinion would win by standard USD strength ordering, where stronger opinions override weaker ones non- destructively.
Option A is incorrect because references are not bidirectional synchronization links; editing the referencing layer does not automatically modify chair.usda. Option B is too narrow because references compose all targeted scene description, not only variant sets. Option C is incorrect because a reference does not discard local opinions. This aligns with Composition # References, Local Opinions, Layer Strength, and Non- Destructive Overrides .


NEW QUESTION # 41
Which code creates a new custom float attribute called weight_lb?

Answer: C

Explanation:
CreateAttribute() with custom=True defines a new custom attribute.


NEW QUESTION # 42
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