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| Section | Weight | Objectives |
|---|---|---|
| Testing | 7% | - Test coverage and improvement - Unit test structure and effectiveness |
| Browser and Events | 17% | - Browser APIs and developer tools - Event handling, propagation, listeners - DOM selection and manipulation |
| Server Side JavaScript | 8% | - Package management and CLI tools - Node.js fundamentals and core modules |
| Debugging and Error Handling | 7% | - Console usage, breakpoints and debugging techniques - Error types and handling strategies |
| Asynchronous Programming | 13% | - Event loop and execution flow - Callbacks, promises, async/await |
| Objects, Functions, and Classes | 25% | - ES6 classes, inheritance, modules, decorators - Function types, scope, closures, arrow functions - Object creation, properties, prototypes |
| Variables, Types, and Collections | 23% | - Strings, numbers, dates, arrays and methods - JSON parsing and manipulation - Variable declaration and scope - Data types, type coercion, truthy/falsy values |
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NEW QUESTION # 78
A developer wants to use a try...catch statement to catch any error that countSheep() may throw and pass it to a handleError() function.
What is the correct implementation of the try...catch?
Answer: B
Explanation:
Comprehensive and Detailed
Errors thrown inside setTimeout callbacks occur asynchronously, in a different tick of the event loop. A try...catch around setTimeout itself (as in D) cannot catch errors thrown later in the scheduled callback.
To catch errors from countSheep() when it's called asynchronously, the try...catch must wrap the call inside the timeout callback:
setTimeout(function() {
try {
countSheep();
} catch (e) {
handleError(e);
}
}, 1000);
B uses finally incorrectly and references e out of scope.
C is not valid JavaScript syntax.
D's catch can only handle synchronous errors thrown before setTimeout returns, not those thrown inside the callback.
________________________________________
NEW QUESTION # 79
Refer to the code below:
01 const server = require('server');
02 /* Insert code here */
A developer imports a library that creates a web server. Theimported library uses events and callbacks to start the servers Which code should be inserted at the line 03 to set up an event and start the web server ?
Answer: A
NEW QUESTION # 80
JavaScript:
01 function Tiger() {
02 this.type = 'Cat';
03 this.size = 'large';
04 }
05
06 let tony = new Tiger();
07 tony.roar = () => {
08 console.log('They\'re great!');
09 };
10
11 function Lion() {
12 this.type = 'Cat';
13 this.size = 'large';
14 }
15
16 let leo = new Lion();
17 // Insert code here
18 leo.roar();
Which two statements could be inserted at line 17 to enable line 18?
Answer: C,D
Explanation:
________________________________________
Comprehensive and Detailed Explanation From Exact Extract JavaScript Knowledge There are two valid ways to ensure leo.roar() exists:
Directly assign a roar function to leo (Option A).
Assigning a property to an instance object creates a new method on that instance.
leo.roar = () => { console.log('They\'re pretty good!'); };
After this, calling leo.roar() is valid.
Copy tony's properties into leo using Object.assign (Option B).
Object.assign(target, source) copies enumerable own properties from the source object into the target object.
Since tony.roar exists, executing:
Object.assign(leo, tony);
copies roar into leo, making leo.roar() valid.
Why the other answers are incorrect:
Option C:
Object.assign(leo, Tiger) copies properties from the function object Tiger, not from Tiger.prototype and not from a Tiger instance. Tiger (the function) has no roar property, so nothing useful is copied.
Option D:
leo.prototype is undefined because leo is an instance, not a constructor function. Only constructor functions have a .prototype property. This line would cause an error.
________________________________________
JavaScript Knowledge Reference (text-only)
Instances have their own properties and do not contain a .prototype property.
Object.assign(target, source) copies own enumerable properties of the source object.
Assigning a function as a property of an object creates a callable method.
NEW QUESTION # 81
Given the code below:
let numValue = 1982;
Which three code segments result in a correct conversion from number to string?
Answer: A,C,D
Explanation:
Comprehensive and Detailed Explanation From JavaScript Knowledge:
We want to convert the number 1982 to a string.
Check each option:
A . numValue.toText()
There is no standard toText() method on numbers.
This will result in TypeError: numValue.toText is not a function.
B . String(numValue);
String() as a function converts its argument to a string.
String(1982) returns "1982".
This is correct.
C . '' + numValue;
'' is a string; + with a string operand performs string concatenation.
'' + 1982 → "1982".
This is a common shorthand for number-to-string conversion.
D . numValue.toString();
Number.prototype.toString() converts the number to its string representation.
1982..toString() or (1982).toString() returns "1982".
For the variable, numValue.toString() is valid: "1982".
E . (String)numValue;
This is not valid JavaScript casting syntax; it is more like a C/Java-style cast.
In JavaScript, that is parsed as a grouping expression (String) and then numValue; it does not convert numValue to a string.
Thus the correct answers are:
B . String(numValue);
C . '' + numValue;
D . numValue.toString();
Relevant concepts: primitive type conversion, String() casting, .toString(), coercion via + with strings.
________________________________________
NEW QUESTION # 82
CRefer to the code below:
```javascript
let strNumber = '12345';
```
Which code snippet shows a correct way to convert this string to an integer?
Answer: D
NEW QUESTION # 83
......
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