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Google Professional-Cloud-Architect Exam Syllabus Topics:

SectionObjectives
Topic 1: Design for security and compliance- Configure data protection and encryption
- Implement identity and access management (IAM)
Topic 2: Manage implementations of cloud architecture- Manage deployment and production systems
- Ensure solution reliability and operational excellence
Topic 3: Manage and provision the solution infrastructure- Automate infrastructure deployment
- Provision compute, storage, and network resources
Topic 4: Analyze and optimize technical and business processes- Optimize cost and resource usage
- Monitor, log, and optimize system performance
Topic 5: Design and plan a cloud solution architecture- Design Google Cloud solutions based on business requirements
- Design for reliability, scalability, and availability
- Plan security and compliance requirements

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Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q111-Q116):

NEW QUESTION # 111
Your company has multiple on-premises systems that serve as sources for reporting. The data has not been maintained well and has become degraded over time. You want to use Google- recommended practices to detect anomalies in your company data. What should you do?

Answer: C


NEW QUESTION # 112
Case Study: 8 - Mountkirk Games, C
Company overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project.
There are also separate environments for development and testing.
Business requirements
- Support multiple gaming platforms.
- Support multiple regions.
- Support rapid iteration of game features.
- Minimize latency.
- Optimize for dynamic scaling.
- Use managed services and pooled resources.
- Minimize costs.
Technical requirements
- Dynamically scale based on game activity.
- Publish scoring data on a near real-time global leaderboard.
- Store game activity logs in structured files for future analysis.
- Use GPU processing to render graphics server-side for multi-platform support.
- Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before.
This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.
You need to implement a network ingress for a new game that meets the defined business and technical requirements. Mountkirk Games wants each regional game instance to be located in multiple Google Cloud regions. What should you do?

Answer: B

Explanation:
The game fulfills the business requirements as well as the technical requirements - so it is build upon an architecture that is multi regional.
https://cloud.google.com/kubernetes-engine/docs/concepts/multi-cluster-ingress


NEW QUESTION # 113
For this question, refer to the Dress4Win case study.
As part of Dress4Win's plans to migrate to the cloud, they want to be able to set up a managed logging and monitoring system so they can handle spikes in their traffic load. They want to ensure that:
* The infrastructure can be notified when it needs to scale up and down to handle the ebb and flow of usage throughout the day
* Their administrators are notified automatically when their application reports errors.
* They can filter their aggregated logs down in order to debug one piece of the application across many hosts Which Google StackDriver features should they use?

Answer: A


NEW QUESTION # 114
Case Study: 5 - Dress4win
Company Overview
Dress4win is a web-based company that helps their users organize and manage their personal wardrobe using a website and mobile application. The company also cultivates an active social network that connects their users with designers and retailers. They monetize their services through advertising, e-commerce, referrals, and a freemium app model. The application has grown from a few servers in the founder's garage to several hundred servers and appliances in a collocated data center. However, the capacity of their infrastructure is now insufficient for the application's rapid growth. Because of this growth and the company's desire to innovate faster.
Dress4Win is committing to a full migration to a public cloud.
Solution Concept
For the first phase of their migration to the cloud, Dress4win is moving their development and test environments. They are also building a disaster recovery site, because their current infrastructure is at a single location. They are not sure which components of their architecture they can migrate as is and which components they need to change before migrating them.
Existing Technical Environment
The Dress4win application is served out of a single data center location. All servers run Ubuntu LTS v16.04.
Databases:
MySQL. 1 server for user data, inventory, static data:
* - MySQL 5.8
- 8 core CPUs
- 128 GB of RAM
- 2x 5 TB HDD (RAID 1)
Redis 3 server cluster for metadata, social graph, caching. Each server is:
* - Redis 3.2
- 4 core CPUs
- 32GB of RAM
Compute:
40 Web Application servers providing micro-services based APIs and static content.
* - Tomcat - Java
- Nginx
- 4 core CPUs
- 32 GB of RAM
20 Apache Hadoop/Spark servers:
* - Data analysis
- Real-time trending calculations
- 8 core CPUS
- 128 GB of RAM
- 4x 5 TB HDD (RAID 1)
3 RabbitMQ servers for messaging, social notifications, and events:
* - 8 core CPUs
- 32GB of RAM
Miscellaneous servers:
* - Jenkins, monitoring, bastion hosts, security scanners
- 8 core CPUs
- 32GB of RAM
Storage appliances:
iSCSI for VM hosts
* Fiber channel SAN - MySQL databases
* - 1 PB total storage; 400 TB available
NAS - image storage, logs, backups
* - 100 TB total storage; 35 TB available
Business Requirements
Build a reliable and reproducible environment with scaled parity of production.
* Improve security by defining and adhering to a set of security and Identity and Access
* Management (IAM) best practices for cloud.
Improve business agility and speed of innovation through rapid provisioning of new resources.
* Analyze and optimize architecture for performance in the cloud.
* Technical Requirements
Easily create non-production environment in the cloud.
* Implement an automation framework for provisioning resources in cloud.
* Implement a continuous deployment process for deploying applications to the on-premises
* datacenter or cloud.
Support failover of the production environment to cloud during an emergency.
* Encrypt data on the wire and at rest.
* Support multiple private connections between the production data center and cloud
* environment.
Executive Statement
Our investors are concerned about our ability to scale and contain costs with our current infrastructure. They are also concerned that a competitor could use a public cloud platform to offset their up-front investment and free them to focus on developing better features. Our traffic patterns are highest in the mornings and weekend evenings; during other times, 80% of our capacity is sitting idle.
Our capital expenditure is now exceeding our quarterly projections. Migrating to the cloud will likely cause an initial increase in spending, but we expect to fully transition before our next hardware refresh cycle. Our total cost of ownership (TCO) analysis over the next 5 years for a public cloud strategy achieves a cost reduction between 30% and 50% over our current model.
For this question, refer to the Dress4Win case study. Dress4Win is expected to grow to 10 times its size in 1 year with a corresponding growth in data and traffic that mirrors the existing patterns of usage. The CIO has set the target of migrating production infrastructure to the cloud within the next 6 months. How will you configure the solution to scale for this growth without making major application changes and still maximize the ROI?

Answer: D


NEW QUESTION # 115
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. You need to analyze and define the technical architecture for the compute workloads for your company, Mountkirk Games.
Considering the Mountkirk Games business and technical requirements, what should you do?

Answer: A


NEW QUESTION # 116
......

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