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| Certification Vendor: | NVIDIA |
|---|---|
| Exam Name: | NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) |
| Exam Number: | NCP-OUSD |
| Real Exam Qty: | 60–70 |
| Related Certifications: | NVIDIA-Certified Professional AI Infrastructure NVIDIA-Certified Professional Agentic AI NVIDIA-Certified Associate (NCA) Generative AI LLM |
| Exam Format: | Online proctored exam, Scenario-based questions, Multiple choice |
| Exam Price: | $200 USD |
| Exam Duration: | 120 minutes |
| Certificate Validity Period: | 2 years |
| Available Languages: | English |
| Recommended Training: | Learn OpenUSD Training Path (NVIDIA) OpenUSD Development Learning Modules |
| Exam Registration: | Official NVIDIA Certification Page NCP-OUSD Exam Registration |
| Sample Questions: | NVIDIA NCP-OUSD Sample Questions |
| Exam Way: | Online proctored exam (remote delivery via Certiverse platform) |
| Pre Condition: | 2–3 years of experience with OpenUSD and Python or C++ programming, or completion of official NVIDIA study materials |
| Official Syllabus URL: | https://www.nvidia.com/en-eu/learn/certification/openusd-development-professional/ |
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NEW QUESTION # 28
Which Python method is used to create a new variant set on a prim?
Answer: A
Explanation:
GetVariantSets().AddVariantSet() is used to add a new variant set.
NEW QUESTION # 29
Why are over specifiers used in sublayers?
Answer: D
Explanation:
The "over" specifier allows overriding opinions without redefining a prim.
NEW QUESTION # 30
What is the correct prim type in UsdShade for sharing reusable portions of shading networks, allowing for parameterization?
Answer: C
Explanation:
The correct UsdShade prim type is NodeGraph. NVIDIA's Learn OpenUSD material introduces UsdShade as the schema family used for creating and binding materials, where materials store renderer-facing shading definitions. The OpenUSD UsdShade specification defines UsdShadeNodeGraph as the mechanism for packaging shading networks into reusable units. A node graph can contain shader nodes and nested node graphs, expose public inputs as an interface, provide outputs, and be referenced into larger networks as a reusable building block.
Option C is correct because NodeGraph is explicitly designed for reusable and parameterized shading- network structure. It allows a pipeline to encapsulate repeated shading logic while exposing only selected parameters to consuming materials or larger graphs. Option A is incorrect because SubNetwork is not the correct UsdShade prim type in OpenUSD. Option B is incorrect because a custom schema could theoretically define new data models, but it is not the standard UsdShade construct for reusable shader-network packaging.
This aligns with Visualization # UsdShade, Materials, Shading Networks, NodeGraph Interfaces, Parameterization, and Reusable Material Components .
NEW QUESTION # 31
Which function allows traversal into instance proxies?
Answer: B
Explanation:
Usd.TraverseInstanceProxies() enables traversal into instance proxies, allowing child prims inside instances to appear.
NEW QUESTION # 32
Where should validation (usdchecker/Asset Validator) be run?
Answer: B
Explanation:
Validating at each stage isolates issues and prevents regressions.
NEW QUESTION # 33
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