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NVIDIA NCP-OUSD Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: Customizing USD6%- USD Extension
  • 1. Custom schemas and plugins
    • 2. Custom file formats and model types
      Topic 2: Debugging and Troubleshooting11%- USD Scene Debugging
      • 1. Composition resolution issues
        • 2. Performance and loading optimization
          Topic 3: Content Aggregation10%- Asset Modularity
          • 1. Large-scale scene assembly strategies
            • 2. Reusable components and instancing
              Topic 4: Composition23%- Composition Arcs
              • 1. Layers, references, sublayers, payloads
                • 2. Debugging complex composition scenarios
                  Topic 5: Data Exchange15%- Interoperability Pipelines
                  • 1. Data transformation scripts
                    • 2. Import/export workflows
                      Topic 6: Visualization8%- USD Rendering Domains
                      • 1. UsdGeom (geometry)
                        • 2. UsdLux (lighting)
                          • 3. UsdShade (materials)
                            Topic 7: Pipeline Development14%- Production Pipelines
                            • 1. Version control and build configuration
                              • 2. Pipeline design and asset management
                                Topic 8: Data Modeling13%- USD Schema & Data Structures
                                • 1. Primvars, time samples, value types
                                  • 2. Prims, attributes, relationships

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                                    NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q49-Q54):

                                    NEW QUESTION # 49
                                    What method is used to assign a new value to an existing attribute in USD?

                                    Answer: C

                                    Explanation:
                                    Set() is used to author values to an attribute.


                                    NEW QUESTION # 50
                                    Which of these are valid types for custom attributes in OpenUSD? (Choose two.)

                                    Answer: A,C

                                    Explanation:
                                    Custom attributes in OpenUSD are user-defined properties authored on prims to store additional typed data beyond predefined schema attributes. NVIDIA's Learn OpenUSD material states that custom attributes can hold "numeric values, strings, or arrays," and that custom attributes are created with UsdPrim::
                                    CreateAttribute(), where Sdf.ValueTypeNames represents the attribute type. NVIDIA's OpenUSD data type reference lists Asset with the USDA value type token asset, and StringArray with the USDA token string[], making asset paths and string arrays valid attribute value types.
                                    Option B is correct because asset path values are represented through the asset value type and are commonly used for resource references such as textures or external asset identifiers. Option C is correct because string[] is a valid array value type. Option A is incorrect because USD does not have a native struct attribute type; NVIDIA recommends namespace-prefixed attributes for mapping grouped or compound fields. Option D is incorrect in this context because dictionaries are associated with metadata/customData patterns, not ordinary typed custom attributes. This aligns with Customizing USD # Custom Properties, Sdf.ValueTypeNames, Namespaced Attributes.


                                    NEW QUESTION # 51
                                    What does the defaultPrim typically represent in a layered asset?

                                    Answer: C

                                    Explanation:
                                    defaultPrim indicates the primary prim used when the asset is referenced.


                                    NEW QUESTION # 52
                                    Why not use sublayers instead of references when duplicating an asset?

                                    Answer: A

                                    Explanation:
                                    Sublayers merge contents; duplicating the same layer twice will overwrite, not create copies.


                                    NEW QUESTION # 53
                                    When sublayerB is listed before sublayerA, which opinions are stronger?

                                    Answer: B

                                    Explanation:
                                    Earlier sublayers in the list always provide stronger opinions.


                                    NEW QUESTION # 54
                                    ......

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