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NVIDIA NCP-OUSD Exam Syllabus Topics:

TopicDetails
Topic 1
  • Data Exchange: Covers creating data mapping documents and building custom importers, exporters, and scripts to interchange data with OpenUSD pipelines.
Topic 2
  • Pipeline Development: Covers high-level pipeline design tasks including asset management, versioning, USD exporter hooks, build configurations, and dependency management.
Topic 3
  • Data Modeling: Covers USD and Sdf data structures including prims, properties, primvars, value types, time samples, and built-in schemas.
Topic 4
  • Content Aggregation: Covers building modular, reusable components and using instancing strategies to efficiently assemble and override assets in large, optimized scenes.
Topic 5
  • Composition: Covers authoring, designing with, and debugging all composition arcs (LIVERPS), including understanding when and how to apply each arc in complex scenarios.
Topic 6
  • Visualization: Covers working with UsdGeom, UsdShade, and UsdLux domains, including meshes, cameras, materials, and lights used across common USD workflows.
Topic 7
  • Customizing USD: Covers extending USD functionality through plugin development, including custom schemas, file format plugins, model kinds, and variant fallback selections.

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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q18-Q23):

NEW QUESTION # 18
Where do prototype prims exist?

Answer: A

Explanation:
Prototype prims do not exist in the .usd file. They are created dynamically by UsdStage and updated automatically as the scene changes.


NEW QUESTION # 19
What does usdchecker report commonly for new exports?

Answer: B

Explanation:
These stage metadata are often overlooked initially.


NEW QUESTION # 20
What's a good place to run validation?

Answer: A

Explanation:
Catch issues early and isolate which phase introduced them.


NEW QUESTION # 21
Why should custom internal taxonomies rarely be exposed directly as kinds?

Answer: D

Explanation:
Model hierarchy rules are fundamental to USD composition, and mixing internal taxonomies can create invalid hierarchies.


NEW QUESTION # 22
How can a Vec3d translation be authored?

Answer: B

Explanation:
Gf.Vec3d creates a proper vector object for attributes.


NEW QUESTION # 23
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