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| Section | Objectives |
|---|---|
| Topic 1: Swift Programming Language | - Manage data using collection types
- Demonstrate proper use of structs, classes
|
| Topic 2: View Building with SwiftUI | - Position and/or layout a single SwiftUI View with standard Views and modifiers - Use List Views to iterate through collections - Create multiple Views to implement app logic - Use @State, @Binding, @Environment, and/or Observable to share data between Views - Create a multi-view app with navigation Stacks, Links, and/or Sheets - Extract Subviews to simplify the structure of an overlarge View |
| Topic 3: Xcode Developer Tools | - Demonstrate how to build and run an app
|
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NEW QUESTION # 21
Which property wrapper allows you to read data from the system or device settings?
Answer: C
Explanation:
Comprehensive and Detailed Explanation From App Development with Swift domains:
This question belongs to View Building with SwiftUI , specifically the objective about using property wrappers such as @State, @Binding, and @Environment to manage and share data between views.
The correct answer is @Environment because it is used to read values provided by the system or the surrounding view environment. These values can include device-related or system-provided information such as size classes, color scheme, locale, and dismiss actions. In SwiftUI, @Environment gives a view access to contextual information that it does not own directly, but which is supplied by the framework or ancestor views.
The other options are not correct for this purpose:
* @State is used for local mutable state owned by the current view.
* @Binding is used to create a two-way connection to state owned elsewhere, usually in a parent view.
* @StateObject is used to create and own an observable reference-type object for the lifetime of the view.
So if you want a SwiftUI view to read data coming from system or device settings, the correct property wrapper is @Environment .
NEW QUESTION # 22
For each statement about Navigation in SwiftUI. select True or False.
Answer:
Explanation:
Explanation:
* You can treat a NavigationLink like a button, and run some Swift code when it is pressed. - False
* NavigationSplitView can be used to do navigation differently on different device sizes. - True
* You can put a header on your present View in a NavigationStack using .navigationTitle. - True
* If you have a NavigationLink that goes to another View with a NavigationLink, you need to declare a NavigationStack at each level. - False This question belongs to View Building with SwiftUI , specifically the objective on creating a multi-view app with navigation stacks, links, and sheets . Statement 1 is False because NavigationLink is primarily a navigation control that pushes or presents a destination in a navigation container; Apple documents it as creating a navigation link that presents a destination, not as a general-purpose action control like Button.
Statement 2 is True because NavigationSplitView is designed for adaptive navigation and can present navigation in different ways depending on platform and available space. Apple documents NavigationSplitView as a container for navigation across multiple columns, and this adaptive behavior is exactly why it is used differently across device sizes.
Statement 3 is True because .navigationTitle(...) sets the navigation title for a view shown inside a navigation container. Apple explicitly describes a view's navigation title as something used to visually display the current navigation state of an interface.
Statement 4 is False because you do not need a separate NavigationStack at every level. Apple describes NavigationStack as the container that manages a stack of views, and NavigationLink pushes additional destinations onto that stack. Nested destinations can keep navigating within the same stack.
NEW QUESTION # 23
Review the code.
You need to add the word " Great! " to the Capsule shape.
Complete the code by typing in the boxes.
Answer:
Explanation:
overlay, Text
Explanation:
This question belongs to View Building with SwiftUI , particularly the domain involving positioning and/or laying out a single SwiftUI view with standard views and modifiers . To place text on top of a shape such as a Capsule, SwiftUI uses the overlay modifier. Apple documents overlay as a view modifier that layers one view in front of another, which is exactly what is needed here: the text should appear on top of the blue capsule rather than beside or below it. The second blank must therefore be Text , because SwiftUI uses a Text view to display string content like " Great! " .
The completed code is:
struct ContentView: View {
var body: some View {
Capsule()
.fill(.blue)
.frame(width: 200.0, height: 100.0)
.overlay(
Text( " Great! " )
.font(.largeTitle)
)
}
}
This works because Capsule() creates the shape, .fill(.blue) gives it the blue color, .frame(width:height:) sets its size, and .overlay(...) places the Text( " Great! " ) directly above that shape. This is a standard SwiftUI composition pattern: build a base view, then apply modifiers to style it and layer additional content. In App Development with Swift objectives, this aligns with understanding standard views, modifiers, and layout techniques in SwiftUI.
NEW QUESTION # 24
Review the code snippet.
What will print after the final line of code is executed?
Answer:
Explanation:
Answer the question by typing in the box.
2
Explanation:
This question belongs to Swift Programming Language , specifically the objective on variable scope and shadowing .
The code first declares:
let even = 2
This creates a constant named even in the outer scope with the value 2.
Inside the for loop, the code declares another constant with the same name:
let even = num * 2
This inner even exists only inside the loop body. It shadows the outer even, which means that within the loop, the name even refers to the loop's local constant, not the original one. However, that inner constant goes out of scope at the end of each loop iteration.
After the loop finishes, the inner even no longer exists. So when the final line runs:
print(even)
Swift uses the original outer constant, which is still 2.
So the output is:
2
This question tests two important Swift concepts:
* Scope : where a variable or constant can be accessed
* Shadowing : when a local declaration temporarily hides another declaration with the same name Therefore, the correct answer is 2 .
NEW QUESTION # 25
Review the code snippet and then predict the output.
Answer: C
Explanation:
This question belongs to Swift Programming Language , especially the domains covering control flow , loops , logical operators , and guard . The loop runs through 0.. < max, and since max = 101, the values of num are 0 through 100. Inside the loop, the guard statement keeps only values that satisfy both conditions:
* num % 5 == 0 # the number must be divisible by 5
* num % 2 != 0 # the number must be odd
So the code counts numbers from 0 to 100 that are odd multiples of 5 . Those values are:
5, 15, 25, 35, 45, 55, 65, 75, 85, 95
That gives a total of 10 numbers. Therefore count becomes 10, and the printed output is:
Total count: 10
The key Swift concept here is that guard ... else { continue } skips any loop iteration that does not meet the required condition. Only matching values reach count += 1. This is a standard use of guard for early exit and of the remainder operator % for divisibility checks. Therefore, the correct answer is B .
NEW QUESTION # 26
......
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