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>> New NCP-OUSD Test Materials <<
The Desktop NCP-OUSD Practice Exam Software contains real NVIDIA NCP-OUSD exam questions. This provides you with a realistic experience of being in an NCP-OUSD examination setting. This feature assists you in becoming familiar with the layout of the NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) (NCP-OUSD) test and enhances your ability to do well on Prepare for your NCP-OUSD examination.
NEW QUESTION # 58
When prioritizing ease of interchange and reducing dependencies between different applications in a pipeline, why might codeless schemas, schemas defined purely in .usda files, be preferred over codeful schemas, schemas with generated classes using usdGenSchema?
Answer: C
Explanation:
Codeless schemas are preferred when the pipeline goal is portability, easy distribution, and reduced application coupling. NVIDIA's Learn OpenUSD schema guidance states that schemas define data models and optional APIs for encoding and interchanging 3D and non-3D concepts, and notes a trend toward codeless schemas for easier distribution, with schemas becoming more focused on data modeling rather than behavior implementation.
Option A is correct because a codeless schema can be distributed as schema data and plugin metadata without requiring every consuming application to compile, link, or ship custom generated C++/Python schema classes. OpenUSD's schema-generation documentation identifies codeless schemas as schemas produced without corresponding C++ classes, where only generatedSchema.usda and plugInfo.json are essential for runtime registration.
Option B is incorrect because strongly typed convenience APIs are the advantage of codeful generated schemas. Option C is incorrect because fallback values are authored in schema definitions. Option D is incorrect because codeful and codeless schemas can both participate in schema registration and value interpretation. This aligns with Customizing USD # Schemas, API Schemas, Codeless Schemas, Schema Registry, Data Modeling for Interchange .
NEW QUESTION # 59
Considering the following scene description:
def "ParkingLot"
{
def "Car_1" (
instanceable = true
references = @Car.usd@
)
{
}
def "Car_2" (
instanceable = true
references = @Car.usd@
)
{
}
}
Disabling the instanceable metadata on the prim at path /ParkingLot/Car_2 by setting it to false has the following effects: Choose two.
Answer: A,C
Explanation:
Setting instanceable = false on an instance root is a deinstancing operation. NVIDIA's Learn OpenUSD instancing material explains that instanceable prims share composed data through implicit prototypes, and that scenegraph instances restrict sparse descendant overrides because instance proxies are not directly editable. In NVIDIA's instance-refinement guidance, the three practical rules are: prototypes are not editable, instance proxies are not editable and local opinions are discarded, while the instanceable prim itself remains editable. ( docs.nvidia.com ) Therefore, when the targeted instance root is deinstanced, local opinions authored under that prim's descendant paths can become effective because the subtree is no longer represented only through the shared prototype. USD must also recompose that hierarchy because changing instanceable changes whether the prim contributes to prototype sharing or composes its own local subtree. Option A is incorrect because disabling instanceable on one prim does not mutate metadata on other prims that previously shared the prototype.
Option C describes the still-instanced behavior, not the deinstanced result. In the screenshot, the stem names
/ParkingLot/Car_2 while options B and D name /ParkingLot/Car_1; the correct effects apply to the prim whose instanceable metadata is disabled. This aligns with Content Aggregation # Scenegraph Instancing, Instance Refinement, Deinstancing, and Recomposition .
NEW QUESTION # 60
To make only the sphere visible given the following scene, which prims need their visibility opinions updated? Choose three.
#usda 1.0
def Xform "World"
{
token visibility = "invisible"
def Xform "Xform"
{
def Scope "Scope"
{
token visibility = "invisible"
def Sphere "Sphere"
{
}
def Cube "Cube"
{
}
}
}
}
Answer: A,D,E
Explanation:
The visibility opinions that must be updated are on World , Scope , and Cube . In OpenUSD, visibility is hierarchical and pruning. UsdGeomImageable defines the visibility attribute with allowed values inherited and invisible; effective visibility is computed from the most ancestral authored invisible opinion. The OpenUSD API further states that MakeVisible() may need to override ancestor visibility and hide sibling branches to preserve the intended result. ( openusd.org ) In the given scene, /World is explicitly invisible, so the entire subtree is invisible regardless of descendants.
/World must therefore be changed to visible behavior, typically visibility = "inherited". /World/Xform/Scope is also explicitly invisible, so Scope must also be changed to inherited to allow its children to be evaluated as visible. Once those ancestor invisibility opinions are removed, both Sphere and Cube would become visible by inheritance. To make only the sphere visible, the Cube must receive an explicit visibility = "invisible" opinion. The sphere does not require an authored visibility opinion because it becomes visible through inheritance. This aligns with Visualization # UsdGeomImageable, Visibility, Hierarchical Pruning, and Effective Visibility Computation .
NEW QUESTION # 61
Which Python method is used to add a payload to a prim?
Answer: C
Explanation:
The GetPayloads().AddPayload() method is used to add payloads in Python.
NEW QUESTION # 62
Which attribute requires two Vec3 values (min and max)?
Answer: D
Explanation:
Extent attributes define a bounding box using min and max vectors.
NEW QUESTION # 63
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