INF-306 Simulationsfragen - INF-306 Schulungsangebot

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IT Specialist INF-306 Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: JavaScript Coding15%- APIs and state management
  • 1. Third-party APIs, application state, storage
    - Event handling
    • 1. Event listeners, bubbling, gesture events
      - Core coding concepts
      • 1. Custom classes, data access
        Topic 2: Application Lifecycle Management20%- Testing and debugging
        • 1. Input validation, runtime errors, breakpoints
          - Stages of application lifecycle
          • 1. Plan, design, develop, test, deploy, maintain
            Topic 3: Graphics and Animation25%- Canvas element usage
            • 1. Shapes, colors, transformations, interactivity
              - Styling and transformations
              • 1. 2D/3D transforms, animations, CSS filters
                - SVG graphics
                • 1. Inline vs referenced XML, shapes, filters
                  Topic 4: Forms20%- Input validation
                  • 1. Attributes, pattern matching, data types, required fields
                    - Form elements and markup
                    • 1. Datalist, fieldset, meter, output
                      Topic 5: Layouts20%- Responsive design
                      • 1. Flexbox, grid systems, media queries
                        - CSS layout and positioning
                        • 1. Flow, float, absolute positioning, overflow

                          >> INF-306 Simulationsfragen <<

                          Echte und neueste INF-306 Fragen und Antworten der IT Specialist INF-306 Zertifizierungsprüfung

                          Sie können nur die Fragen und Antworten zur IT Specialist INF-306 (HTML5 Application Development) Zertifizierungsprüfung von ZertPruefung als Simulationsprüfung benutzen, dann können Sie einfach die Prüfung bestehen. Mit dem IT Specialist INF-306 Zertfikat steht Ihr professionelles Niveau höher als das der anderen. Sie bekommen deshalb große Beförderungschance. Fügen Sie IT Specialist INF-306 Fragen Und Antworten von ZertPruefung in den Warenkorb hinzu. ZertPruefung bietet Ihnen rund um die Uhr Online-Service.

                          IT Specialist HTML5 Application Development INF-306 Prüfungsfragen mit Lösungen (Q62-Q67):

                          62. Frage
                          You create an interface for a touch-enabled application. Some input buttons do not trigger when tapped. What are two possible causes?

                          Antwort: B,C


                          63. Frage
                          You need to display the following user interface:
                          A text input field that displays a selectable suggestion list containing:
                          Motorcycle
                          Truck
                          Boat
                          Car
                          Bicycle

                          Antwort:

                          Begründung:

                          Explanation:

                          The correct markup uses the HTML5 < datalist > element because the interface shows a text input with a drop- down list of suggested values. The < input > element has list= " vehicles " , which means it must be connected to a < datalist > whose id value is exactly vehicles. This relationship is essential: the list attribute on the input references the id of the datalist that supplies the available options. Each < option > element inside the datalist defines one suggested value: Motorcycle, Truck, Boat, Car, and Bicycle. Unlike a traditional < select > element, a datalist does not restrict the user only to the listed choices; the user can either select an option with the mouse or type directly into the input field. That behavior matches the displayed interface, where the control appears as an editable text box with suggestions. The final closing tag must be < /datalist > because the option elements belong to the datalist container. References/topics: HTML5 forms, < input list > , < datalist > , option elements, selectable typed input.


                          64. Frage
                          Which JavaScript method is used to draw a circle on a canvas?

                          Antwort: D

                          Begründung:
                          The correct method is arc(). In the Canvas 2D API, circles and circular arcs are drawn by creating an arc path on the canvas rendering context. MDN defines CanvasRenderingContext2D.arc() as creating a circular arc centered at (x, y) with a specified radius, start angle, end angle, and drawing direction. To draw a full circle, the common pattern is to call beginPath(), then arc(x, y, radius, 0, 2 * Math.PI), and then use stroke() or fill() to render the path. There is no standard Canvas 2D method named circle(), so option A is invalid. ellipse() can draw ellipses and can mathematically draw a circle if both radii are equal, but the classic and exam-targeted method for drawing a circle is arc(). bezierCurveTo() draws cubic Bezier curves and is used for custom curved paths, not the direct circle primitive. References/topics: Canvas 2D context, arc() method, drawing circles, radians, path rendering.


                          65. Frage
                          You are drawing on the canvas defined by the white square.

                          At which x, y coordinate is the upper-left corner of the filled square?

                          Antwort: A

                          Begründung:
                          The correct coordinate is 50,50. In an HTML5 canvas, the coordinate system begins at the upper-left corner of the canvas. The x-coordinate increases as you move to the right, and the y-coordinate increases as you move downward. Therefore, 0,0 represents the top-left corner of the entire white canvas area. In the displayed image, the filled black square is not positioned at the top-left edge, top-center, or left-center of the canvas.
                          Instead, its upper-left corner is offset both horizontally and vertically from the origin. Among the available choices, 50,50 is the only coordinate that moves the square 50 units to the right and 50 units down from the canvas origin. This matches the visual placement of the filled square inside the white canvas. Option A would place the square at the canvas origin. Option B would place it along the left side, halfway down. Option C would place it along the top edge, halfway across. References/topics: HTML5 canvas coordinate system, x/y positioning, drawing rectangles, fillRect(x, y, width, height).


                          66. Frage
                          Identify the filter applied to each image.
                          Complete the markup by selecting the correct option from each drop-down list.
                          Note: You will receive partial credit for each correct selection.

                          Antwort:

                          Begründung:

                          Explanation:
                          The first image has a brown/yellow vintage tone, which indicates the sepia(100%) CSS filter. Sepia converts the image colors into a warm monochrome effect commonly associated with aged photographs. The second image appears faded and washed out while retaining the same general image content, which corresponds to opacity(30%); this makes the image mostly transparent, allowing only 30 percent opacity. The third image shows the original beach image with a visible shadow offset behind it, so the correct filter is drop-shadow(8px
                          8px 10px black). The first two 8px values define the horizontal and vertical shadow offset, 10px defines the blur radius, and black defines the shadow color. saturate(100%) would leave saturation at its normal level and would not visibly create a special effect. grayscale(100%) would remove color entirely and produce a black- and-white image, which is not shown in the visible rows. References/topics: CSS filter property, image effects, sepia(), opacity(), drop-shadow(), graphical enhancement with CSS.


                          67. Frage
                          ......

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