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NVIDIA NCP-OUSD Exam Syllabus Topics:

SectionWeightObjectives
Debugging and Troubleshooting11%- Composition Errors
  • 1. Resolution tracing
- Scene Graph Analysis
  • 1. usdview
Pipeline Development14%- Asset Management
  • 1. Diagramming
  • 2. Versioning
- Exporters
  • 1. Build configurations
  • 2. USD hooks
Visualization8%- Geometry
  • 1. UsdGeom (Meshes, Cameras)
- Shading and Lighting
  • 1. UsdLux
  • 2. UsdShade
Customizing USD12%- APIs
  • 1. Python API
  • 2. C++ API
- Plugins
  • 1. File format plugins
Composition23%- LIVRPS Strength Ordering
  • 1. Debugging LIVRPS scenarios
  • 2. Value Resolution
- Composition Arcs
  • 1. Inherits
  • 2. Variant Sets
  • 3. References
  • 4. Payloads
  • 5. Specializes
Data Exchange12%- Interoperability
  • 1. External data integration
- Transforms
  • 1. Flattening
  • 2. Removing dependencies
Content Aggregation10%- Modular Components
  • 1. Building reusable assets
- Instancing
  • 1. Native instancing
  • 2. Point instancing
Data Modeling16%- Schemas
  • 1. Applied schemas
- Hierarchy Design
  • 1. Scene graph organization

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NVIDIA-Certified Professional: OpenUSD Development (NCP-OUSD) Sample Questions (Q46-Q51):

NEW QUESTION # 46
Which of these is a valid float custom attribute creation?

Answer: A

Explanation:
CreateAttribute with type and custom=True creates a float attribute.


NEW QUESTION # 47
What does usdchecker report commonly for new exports?

Answer: A

Explanation:
These stage metadata are often overlooked initially.


NEW QUESTION # 48
What is the main purpose of a variant set in USD?

Answer: B

Explanation:
Variant sets allow authors to provide multiple alternative configurations for the same prim.


NEW QUESTION # 49
Which kind is used for organizational grouping within assemblies but is not itself a final asset?

Answer: B

Explanation:
Groups are intermediate kinds used to organize assets.


NEW QUESTION # 50
What will be the composed value of /World/Tree/Canopy.primvars:displayColor when you open stage.usda?
#usda 1.0
(
defaultPrim = "World"
metersPerUnit = 1.0
upAxis = "Z"
)
def Xform "World"
{
def Xform "Tree" (
variantSets = ["foliage_color"]
variants = { string foliage_color = "default" }
)
{
def Cone "Canopy" (
references = [ < /_base_foliage_color > ]
)
{
double3 xformOp:translate = (0, 0, 1.3)
token[] xformOpOrder = ["xformOp:translate"]
}
def Cylinder "Trunk"
{
color3f[] primvars:displayColor = [(0.2, 0.1, 0.05)]
double3 xformOp:scale = (0.4, 0.4, 0.4)
token[] xformOpOrder = ["xformOp:scale"]
}
variantSet "foliage_color" = {
"default" {
}
"evergreen" {
over "Canopy"
{
color3f[] primvars:displayColor = [(0.05, 0.15, 0.05)]
}
}
"orange" {
over "Canopy"
{
color3f[] primvars:displayColor = [(0.5, 0.3, 0.05)]
}
}
}
}
}
class "_base_foliage_color"
{
color3f[] primvars:displayColor = [(0.2, 0.75, 0.1)]
}

Answer: C

Explanation:
The composed value is [(0.2, 0.75, 0.1)]. The active variant selection on /World/Tree is foliage_color =
"default", and the "default" variant contains no authored opinion for Canopy.primvars:displayColor.
Therefore, the "evergreen" and "orange" variant opinions are not active and cannot contribute their color values. NVIDIA's Learn OpenUSD variant-set guidance explains that a variant set provides alternative authored representations, but only the selected variant contributes to the composed result.
The remaining contributing opinion is the reference on def Cone "Canopy": references = [ <
/_base_foliage_color > ]. References are composition arcs that bring scene description from a targeted prim into the destination prim without copying it. The referenced class prim /_base_foliage_color authors color3f[] primvars:displayColor = [(0.2, 0.75, 0.1)], so that value composes onto /World/Tree/Canopy. No stronger local or selected-variant opinion overrides it. This follows USD strength ordering, where opinions are resolved through composition arcs and the strongest applicable opinion wins. This aligns with Composition # References, Variant Sets, Selected Variants, and LIVERPS Strength Ordering .


NEW QUESTION # 51
......

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