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| Section | Objectives |
|---|---|
| Project Initiation | - Project charter and authorization
|
| Project Implementation and Execution | - Project work execution
|
| Project Closure | - Lessons learned and evaluation
|
| Project Planning | - Risk and quality planning
|
| Project Management Principles (ISO 21502 Framework) | - Project life cycle overview
|
| Monitoring and Control | - Performance tracking
|
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質問 # 11
Among others, what should be considered when defining a procurement strategy?
正解:B
解説:
The correct answer is A. The delivery practices . When defining a procurement strategy, the project should consider how the required goods, services, or works will be delivered, integrated, accepted, and controlled.
Delivery practices influence contract type, supplier engagement model, packaging of work, procurement timing, risk allocation, quality requirements, logistics, inspection points, acceptance criteria, and coordination with the project schedule. For example, a project using iterative delivery, staged implementation, just-in-time supply, or specialist subcontracting may require a different procurement strategy than one using a single fixed- scope contract. Option B, supplier performance, is important during supplier evaluation, contract management, and procurement control, but it is not the broad strategic factor being tested here. Option C, the process used in previous contracts, may provide lessons or templates, but relying on past processes alone can produce a procurement approach that is not fit for the current project. Procurement strategy should be based on the present project's delivery needs, risks, market conditions, and integration requirements. The uploaded source question identifies delivery practices as one of the factors to consider when defining procurement strategy.
Reference topics: procurement strategy, delivery practices, contract approach, supplier engagement, procurement planning.
質問 # 12
Scenario:
Mallebare is an American company which designs and manufactures gaming accessories. Apart from keyboards, mice, and controllers, the company also manufactures high-quality headsets for which it is widely known. Recently, upon the request of numerous gamers, the company decided to manufacture mousepads too.
For this project, Luke, the CEO of the company, assigned Ross, a senior designer of the company, as the project manager, whereas Smith, a senior engineer, was assigned as project sponsor. In addition, Luke stated the project should be complete within three months, as the company is aiming to promote the mousepads in a major gaming tournament. Lastly, Luke required them to utilize the guidelines of ISO 21502 to manage the project.
Initially, Ross mobilized the team and held a meeting with them to discuss and develop the project plan. He asked the team members to ensure that major functional aspects of the project are covered in the project plan and to identify any issue that might arise throughout the project life cycle. Ross explained that this request comes as a result of the tight deadline of the project and the team must develop a concise plan. Ross added that the plan will not be changed in any circumstance and will be followed in detail.
Following that, Ross and the team discussed the engagement of all relevant stakeholders throughout the project. Ross used a power/interest matrix to categorize all stakeholders in four different groups, where the tournament organizers were categorized as stakeholders with low interest but high power in the project. On the other hand, end users, the gamers, were categorized as stakeholders with high interest and high power in the project, so the project team created a survey to determine their needs and requirements.
Moreover, Ross was aware of the importance of effective communication for the success of the project.
Therefore, he developed a communication plan which would ensure that each individual involved in the project gets the right information in a timely manner. The plan indicated that ad hoc discussions would be conducted in more complex and personal cases, whereas notes and text messages would be used for transmitting simple and factual information. Ross claimed that this model had been successful in previous projects conducted by the company because it allows faster processing of information and includes natural use of language. In addition, Ross determined that a relationship among project team members needs to be established to ensure productive work.
Question:
According to scenario 6, Ross categorized the tournament organizers as stakeholders with low interest but high power in the project. Based on the power/interest matrix, how should Ross manage tournament organizers?
正解:B
解説:
The correct answer is B. He should keep them satisfied . In a power/interest matrix, stakeholders with high power and low interest should be kept satisfied. They have enough authority or influence to affect the project significantly, but they may not require constant detailed involvement because their level of direct interest is limited. The project manager should provide them with appropriate information, address their concerns, prevent dissatisfaction, and ensure their expectations are managed without overloading them with unnecessary detail. In this scenario, tournament organizers have high power because the project is linked to promotion at a major gaming tournament. They may influence timing, launch conditions, exposure, or acceptance of promotional arrangements. However, because their interest is classified as low, they do not need the intensive engagement used for high-power, high-interest stakeholders. Option A, manage closely, is normally used for stakeholders with both high power and high interest. Option C, monitor, is used for low-power, low-interest stakeholders. The source scenario explicitly classifies tournament organizers as low interest and high power, making "keep them satisfied" the correct stakeholder strategy.
Reference topics: stakeholder engagement, power/interest matrix, high power low interest, stakeholder strategy, communication planning.
質問 # 13
Scenario:
Tricko is a clothing manufacturer headquartered in Milano, Italy. The company was founded in 2010 by Mario, a famous Italian fashion designer. Over the last few years, the company has seen immense growth and now has a chain of stores across multiple European cities. Following industry trends, the top management of Tricko concluded that the company should establish an online store. As such, they required Lily, an experienced IT engineer, to develop a brief for this potential project. After several meetings and discussions, the top management approved the project brief and assigned Lily as the project manager. For this project, she was instructed to use the guidelines of ISO 21502 on project management.
Lily initiated the project by mobilizing the project team, which included four web developers, two network engineers, and one systems analyst. In order to ensure that every team member is fully aware of their roles and responsibilities, Lily developed team performance domains which would link each project activity with the individuals responsible for undertaking it. She explained to the team members that it is important to clearly understand their roles and responsibilities, considering that the team composition cannot be reassessed or revised once the project plan is authorized to be executed. In addition, Lily defined in a document the project's contribution to the overall objectives of Tricko, which reflected the relevant project requirements and their associated acceptance criteria.
Following that, Lily worked with the project team to discuss project costs. She suggested the team initially establish cost estimates only for the first phase of the project and then for the entire project. In addition, she required cost estimates to be expressed in currency valuations and in labor hours. One of the network engineers suggested that each team member should provide an estimate, and then the team should reach an agreement for a joint estimate. On the other hand, one of the developers suggested establishing an estimate for the costs after the closure of the project, such as advertising and promotion costs. Lily agreed with their suggestions and asked them to provide a total estimate as soon as possible.
Based on the total estimate provided by the project team, Lily developed the project budget and created a list of project activities, divided them into smaller items, and assigned a budget for each item.
Question:
Based on scenario 5, which estimation method for project cost did the network engineer propose?
正解:A
解説:
The correct answer is C. Wideband Delphi estimating . The network engineer proposed that each team member should provide an estimate and that the team should then reach agreement on a joint estimate. This is consistent with Wideband Delphi, a group-based estimation technique in which several experts or team members contribute estimates, discuss assumptions, reconcile differences, and converge toward a consensus estimate. It is especially useful when work is uncertain, expert judgment is needed, or several technical perspectives must be integrated. Option A, parametric estimating, uses statistical relationships or parameters, such as cost per page, cost per transaction, cost per server, or effort per function point. The scenario does not describe the use of historical rates or mathematical parameters. Option B, single-point estimating, provides one estimate for a task, often without explicitly representing uncertainty or group consensus. The network engineer's proposal is not an individual single estimate; it is a collaborative consensus process. For Tricko's online store, this method is suitable because developers, network engineers, and systems analysts each understand different cost drivers. The uploaded source scenario describes this team-estimate-and-consensus method directly.
Reference topics: cost estimating, Wideband Delphi, expert judgment, consensus estimating, project cost planning.
質問 # 14
Scenario:
Mallebare is an American company which designs and manufactures gaming accessories. Apart from keyboards, mice, and controllers, the company also manufactures high-quality headsets for which it is widely known. Recently, upon the request of numerous gamers, the company decided to manufacture mousepads too.
For this project, Luke, the CEO of the company, assigned Ross, a senior designer of the company, as the project manager, whereas Smith, a senior engineer, was assigned as project sponsor. In addition, Luke stated the project should be complete within three months, as the company is aiming to promote the mousepads in a major gaming tournament. Lastly, Luke required them to utilize the guidelines of ISO 21502 to manage the project.
Initially, Ross mobilized the team and held a meeting with them to discuss and develop the project plan. He asked the team members to ensure that major functional aspects of the project are covered in the project plan and to identify any issue that might arise throughout the project life cycle. Ross explained that this request comes as a result of the tight deadline of the project and the team must develop a concise plan. Ross added that the plan will not be changed in any circumstance and will be followed in detail.
Following that, Ross and the team discussed the engagement of all relevant stakeholders throughout the project. Ross used a power/interest matrix to categorize all stakeholders in four different groups, where the tournament organizers were categorized as stakeholders with low interest but high power in the project. On the other hand, end users, the gamers, were categorized as stakeholders with high interest and high power in the project, so the project team created a survey to determine their needs and requirements.
Moreover, Ross was aware of the importance of effective communication for the success of the project.
Therefore, he developed a communication plan which would ensure that each individual involved in the project gets the right information in a timely manner. The plan indicated that ad hoc discussions would be conducted in more complex and personal cases, whereas notes and text messages would be used for transmitting simple and factual information. Ross claimed that this model had been successful in previous projects conducted by the company because it allows faster processing of information and includes natural use of language. In addition, Ross determined that a relationship among project team members needs to be established to ensure productive work.
Question:
Based on scenario 6, which communication need did Ross address when he determined that a relationship among project team members needs to be established to ensure productive work?
正解:A
解説:
The correct answer is C. Coordination . Ross addressed the communication need for coordination when he determined that relationships among project team members needed to be established to ensure productive work. Coordination communication supports collaboration, alignment, sequencing of work, dependency management, issue resolution, and day-to-day interaction among team members. In Mallebare's project, the team must design and manufacture mousepads within three months for promotion at a major gaming tournament. Such a tight deadline requires team members to understand not only their individual tasks, but also how their work connects with others. Establishing relationships improves responsiveness, trust, information flow, and joint problem-solving. Option A, status, concerns reporting progress, performance, milestones, risks, or completion information. Option B, responsibility, concerns clarifying who is accountable for specific tasks, deliverables, or decisions. Ross's focus was not merely reporting status or assigning responsibility; it was building working relationships that enable productive collaboration. That is coordination. The source question directly associates the establishment of relationships among team members with the communication need being tested.
Reference topics: communication needs, coordination, team interaction, collaboration, project communication planning.
質問 # 15
Which methodologies below are more flexible in nature and provide an iterative approach for project management?
正解:C
解説:
The correct answer is C. Agile . Agile methodologies are more flexible in nature because they use iterative and incremental approaches to project management. Instead of defining all work in detail at the beginning and executing it through a rigid sequence, agile approaches allow the project team to deliver value progressively, inspect results frequently, and adapt the solution based on stakeholder feedback, emerging risks, and changing requirements. This is particularly useful in environments where uncertainty is high, requirements are expected to evolve, or early user feedback is essential. Traditional methodologies are generally more predictive and sequential, with stronger emphasis on upfront planning, baselines, and formal change control. Change management is not a project delivery methodology in this context; it is a management discipline used to control and implement changes affecting the project, product, organization, or stakeholders. Therefore, among the given options, agile is the methodology that best fits the description of being flexible and iterative. The source question set identifies "Agile" as the relevant choice among change management, traditional, and agile approaches.
Reference topics: agile methodology, iterative delivery, adaptive project management, traditional methodology, flexibility.
質問 # 16
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