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| Section | Weight | Objectives |
|---|---|---|
| Topic 1: JavaScript Coding | 15% | - Core coding concepts
|
| Topic 2: Application Lifecycle Management | 20% | - Testing and debugging
|
| Topic 3: Forms | 20% | - Input validation
|
| Topic 4: Graphics and Animation | 25% | - Styling and transformations
|
| Topic 5: Layouts | 20% | - Responsive design
|
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NEW QUESTION # 60
Which two statements correctly describe media queries? Choose 2.
Answer: A,C
Explanation:
Media queries support responsive web design and allow different CSS rules to be applied at different screen sizes, device characteristics, or breakpoints. MDN describes media queries as a CSS mechanism for applying styles depending on media type and device or viewport characteristics, including width, height, resolution, and orientation. This is the foundation of responsive design because a page can adapt its layout for phones, tablets, laptops, and desktop displays without changing the HTML document. Breakpoints are the points where the design changes; MDN identifies them as the points where a media query is introduced to improve layout behavior across viewport sizes. Statement A is not generally correct because media queries are primarily a styling and layout mechanism, not a direct performance optimization. They can sometimes help avoid unsuitable layouts, but performance improvement is not their defining purpose. Statement D is incorrect because media queries are CSS rules; they do not execute or dynamically process JavaScript code. References
/topics: responsive design, CSS media queries, viewport width, breakpoints, adaptive layout rules.
NEW QUESTION # 61
Which two code segments declare a JavaScript method? Choose 2.
Answer: B,C
Explanation:
The correct selections are C and D because both declare a function as a property of an object, which is the defining characteristic of a JavaScript method. MDN describes a method as a function associated with an object, or more specifically, an object property whose value is a function. In option C, Score: function() { ... } is object-literal syntax. It defines a property named Score whose value is an executable function, so that property behaves as a method of the object. In option D, this.Score = function() { ... } assigns a function to the Score property of the current object instance. MDN notes that this is commonly used inside object methods to refer to the object the method is attached to. Option B does not declare a method; it calls Score() and assigns the return value. Option A is only an incomplete or ordinary variable declaration and does not create a function-valued object property. References/topics: JavaScript objects, custom classes, methods, function expressions, this.
NEW QUESTION # 62
You need to create the following form:
Complete the code by selecting the correct option from each drop-down list.
Answer:
Explanation:
Explanation:
First blank: < legend > Fundraising Campaign < /legend >
Second blank: < progress id= " donate " value= " 30 " max= " 100 " > < /progress > Third blank: list= " donateAmount "
NEW QUESTION # 63
You need to correctly apply a style rule for screen devices with a width of 480 pixels or less.
Complete the code by selecting the correct option from the drop-down list.
Answer:
Explanation:
Explanation:
@media screen and (max-width: 480px) {
/* style rules go here */
}
The correct media query is @media screen and (max-width: 480px) {. The requirement says the style rule must apply to screen devices with a width of 480 pixels or less. In CSS media queries, screen identifies the media type, and (max-width: 480px) defines the upper viewport-width limit. This means the enclosed CSS rules apply when the viewport is 480 pixels wide or any smaller value, which is the standard mobile breakpoint behavior. @media screen and (width: 480px) is incorrect because it applies only when the viewport is exactly 480 pixels wide, not below it. @media screen display and (width: 480px) is invalid syntax because display is not used that way in a media query. @media screen-width: 480px is also invalid because it does not follow the required @media media-type and (feature: value) pattern. References/topics: responsive design, CSS media queries, @media, screen media type, max-width, mobile breakpoint styling.
NEW QUESTION # 64
You create an interface for a touch-enabled application. Some input buttons do not trigger when tapped. What are two possible causes?
Answer: A,B
Explanation:
The correct causes are insufficient input target size and overlapping input areas. Touch interaction depends on hit testing: the browser or platform determines which element occupies the touched screen coordinate and dispatches the event to that element. If a button's active area is too small, the user's finger may visually appear to tap the button while the actual touch coordinate falls outside the actionable target. Microsoft's touch- target guidance recommends touch targets around 7.5 mm square, approximately 40 × 40 pixels on a 135 PPI display, to support reliable activation. Overlap is also a valid cause because one element can partially cover or compete with another during hit testing; W3C target-size guidance notes that overlapping areas should not be counted as usable target area unless the overlapping controls perform the same action. Event handlers are not the problem by themselves; they are the standard mechanism for detecting user input. "Touch screen not initialized" is not a normal HTML5 application-level cause. References/topics: touch input, event handling, hit testing, target size, overlapping controls.
NEW QUESTION # 65
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