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The Salesforce Certified JavaScript Developer - Multiple Choice (JS-Dev-101) certification exam is one of the top-rated and career-oriented certificates that are designed to validate an Salesforce professional's skills and knowledge level. These Salesforce Certified JavaScript Developer - Multiple Choice (JS-Dev-101) practice questions have been inspiring those who want to prove their expertise with the industrial-recognized credential. By cracking it you can gain several personal and professional benefits.
NEW QUESTION # 34
Refer to the code below:
<html>
<body>
<div id="logo">Hello Logo!</div>
<button id="test">Click me</button>
</body>
<script>
function printMessage(event) {
console.log('This is a test message');
}
let el = document.getElementById('test');
el.addEventListener("click", printMessage, false);
</script>
</html>
Which action should be done?
Answer: B
Explanation:
The correct answer is C.
The typing errors in the options should be corrected as follows:
event.stopPropagation();
The stopPropagation() method is used to stop an event from continuing through the DOM event propagation path.
A click event normally goes through these phases:
Capturing phase → Target phase → Bubbling phase
Because the event listener is attached to the button:
el.addEventListener("click", printMessage, false);
the function printMessage receives the click event when the button is clicked. To stop the event from bubbling up to parent elements, the event object should be accepted as a parameter and stopPropagation() should be called inside the event handler.
Corrected code:
<html>
<body>
<div id="logo">Hello Logo!</div>
<button id="test">Click me</button>
</body>
<script>
function printMessage(event) {
event.stopPropagation();
console.log('This is a test message');
}
let el = document.getElementById('test');
el.addEventListener("click", printMessage, false);
</script>
</html>
Why this is correct:
event.stopPropagation();
prevents the click event from moving upward to ancestor elements after the button's handler runs.
Why the other options are incorrect:
A and B are incorrect because removeEventListener() is used to remove a previously registered event listener. It does not stop event bubbling for the current event.
D is incorrect because stopPropagation() should be called inside the active event handler that receives the event object. In this case, that function is:
printMessage(event)
Therefore, the verified answer is C.
NEW QUESTION # 35
Universal Containers (UC) just launched a new landing page, but users complain that the website is slow. A developer found some functions that might cause this problem. To verify this, the developer decides to execute everything and log the time each of these three suspicious functions consumes.
01 console.time('Performance');
02
03 maybeAHeavyFunction();
04
05 thisCouldTakeTooLong();
06
07 orMaybeThisOne();
08
09 console.endTime('Performance');
Which function can the developer use to obtain the time spent by every one of the three functions?
Answer: A
Explanation:
Comprehensive and Detailed Explanation From Exact Extract JavaScript Knowledge:
JavaScript consoles (browsers and Node) provide timing utilities:
console.time(label) - starts a timer with the given label.
console.timeEnd(label) - stops the timer and logs the total elapsed time.
console.timeLog(label) - logs the current elapsed time without stopping the timer.
To measure the time taken by each function separately while still using a single overall timer, you can log intermediate times:
console.time('Performance');
maybeAHeavyFunction();
console.timeLog('Performance', 'after maybeAHeavyFunction');
thisCouldTakeTooLong();
console.timeLog('Performance', 'after thisCouldTakeTooLong');
orMaybeThisOne();
console.timeLog('Performance', 'after orMaybeThisOne');
console.timeEnd('Performance');
Each console.timeLog('Performance') call prints the elapsed time since console.time('Performance') was started, so you can infer how long each function took.
Note: console.endTime in the original snippet is incorrect; the real method is console.timeEnd.
Why other options are incorrect:
B . console.trace()
Prints a stack trace, not timing information.
C . console.timeStamp()
Used with browser performance tools; it does not directly show elapsed times like timeLog or timeEnd.
D . console.getTime()
Not a standard console method.
Thus, the function that can be used to obtain timing between calls is:
Study Guide Concepts:
console.time, console.timeLog, console.timeEnd
Measuring performance and intermediate timings
Standard console debugging API methods
NEW QUESTION # 36
Refer to the code below:
01 <html lang="en">
02 <table onclick="console.log('Table log');">
03 <tr id="row1">
04 <td>Click me!</td>
05 </tr>
06 </table>
07 <script>
08 function printMessage(event) {
09 console.log('Row log');
10 event.stopPropagation();
11 }
12
13 let elem = document.getElementById('row1');
14 elem.addEventListener('click', printMessage, false);
15 </script>
16 </html>
Which code change should be done for the console to log the following when "Click me!" is clicked?
Row log
Table log
Answer: D
Explanation:
Current behavior:
Clicking <td> triggers the click event on row1, then bubbles up to <table>.
printMessage runs, logs "Row log", then event.stopPropagation() stops the event from bubbling to the table.
So "Table log" never appears.
To allow the table's inline onclick to run after the row handler:
Remove the propagation stop:
function printMessage(event) {
console.log('Row log');
// event.stopPropagation(); // remove this
}
Now the event bubbles:
printMessage logs "Row log".
The table's onclick runs, logging "Table log".
Option A only changes capture/bubble phase but still stops propagation. C does nothing meaningful (stopPropagation takes no arguments). B removes the row handler entirely.
________________________________________
NEW QUESTION # 37
Refer to the code below:
01 let country = {
02 get capital() {
03 let city = Number("London");
04
05 return {
06 cityString: city.toString(),
07 }
08 }
09 }
Which value can a developer expect when referencing country.capital.cityString?
Answer: A
Explanation:
________________________________________
Comprehensive and Detailed Explanation From Exact Extract JavaScript Knowledge In the getter:
let city = Number("London");
The Number() constructor attempts to convert the string "London" into a numeric value.
"London" is not a valid numeric string.
When JavaScript attempts numeric conversion of a non-numeric string:
Number("London") → NaN
Next line:
city.toString()
When city is NaN, calling .toString() yields:
NaN.toString() → "NaN"
The getter returns:
{
cityString: "NaN"
}
The question asks:
Which value can a developer expect?
The multiple-choice options include NaN, but not "NaN".
Given the available choices, the intended correct answer is B (NaN) because the root cause is the Number("London") conversion returning NaN.
________________________________________
JavaScript Knowledge Reference (text-only)
Number(nonNumericString) returns NaN.
NaN.toString() produces "NaN".
Getters compute and return their values each time the property is accessed.
NEW QUESTION # 38
01 function changeValue(obj) {
02 obj.value = obj.value / 2;
03 }
04 const objA = { value: 10 };
05 const objB = objA;
06
07 changeValue(objB);
08 const result = objA.value;
What is the value of result?
Answer: C
Explanation:
________________________________________
Comprehensive and Detailed Explanation From Exact Extract JavaScript Knowledge objA is created with:
{ value: 10 }
objB = objA;
Objects in JavaScript are assigned by reference, not copied.
So objA and objB refer to the same object in memory.
The function:
changeValue(obj) {
obj.value = obj.value / 2;
}
When called as changeValue(objB), it updates the value property of the shared object:
value = 10 / 2 → 5
Therefore:
objA.value === 5
Because objA and objB refer to the same object, the change is reflected in both.
________________________________________
JavaScript Knowledge Reference (text-only)
Objects are stored and passed by reference.
Mutating an object inside a function mutates the original object.
NEW QUESTION # 39
......
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