Apple App-Development-with-Swift-Certified-User日本語 & App-Development-with-Swift-Certified-User模擬資料

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Apple App-Development-with-Swift-Certified-User Exam Syllabus Topics:
| Section | Objectives |
|---|
| View Building with SwiftUI | - Position and/or layout a single SwiftUI View with standard Views and modifiers - Create multiple Views to implement app logic - Use List Views to iterate through collections - Use @State, @Binding, @Environment, and/or Observable to share data between Views - Extract Subviews to simplify the structure of an overlarge View - Create a multi-view app with navigation Stacks, Links, and/or Sheets
|
| Xcode Developer Tools | - Use debugging techniques including, but not limited to, breakpoints, watchpoints, and logging to resolve errors
- 1. Set breakpoints and step through code line by line
- Demonstrate how to build and run an app
- 1. on the iOS device
- 2. on the iOS simulator
- Identify and use the features of the Xcode interface
- 1. Navigate Xcode
- 2. Create and modify views with Interface Builder
- 3. Demonstrate how to access documentation and help
|
| Swift Programming Language | - Demonstrate proper use of structs, classes
- 1. Define and use property observers
- 2. Define and use properties and methods
- 3. Differentiate between structures and classes
- 4. Differentiate between various initializers
- Know how and when to apply control flow and loops
- 1. Use range operators
- 2. Use Guard
- 3. Use logical operators
- Declare and use basic Swift types
- 1. Demonstrate the use of type casting in both safe and unsafe ways
- 2. Interpret and use basic types
- 3. Describe and use data types and operators
- 4. Demonstrate when to use constants and variables
- Use functions
- 1. Create and call a function
- 2. Implement default parameter values
- 3. Organize and structure code
- 4. Demonstrate how to use a function's return value
- 5. Customize internal, external, and anonymous naming of parameters in functions
- Evaluate variable scope and shadowing - Demonstrate the use of Optional types
- 1. Apply Optional binding and Optional chaining (including but not limited to if let, guard let)
- 2. Demonstrate how to unwrap Optionals safely
- Manage data using collection types
|
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Apple App Development with Swift Certified User Exam 認定 App-Development-with-Swift-Certified-User 試験問題 (Q27-Q32):
質問 # 27
Which two statements about building an app are true? (Choose 2.)
- A. You need a paid Apple Developer account in order to run your app on your phone.
- B. Your phone must always be physically attached to your Mac to run your apps from Xcode on it.
- C. You can preview a View in the Canvas without running your app.
- D. You can run an app on your phone and get debug information in Xcode.
- E. You can run your app in the simulator with Generic iOS Device chosen.
正解:C、D
解説:
Comprehensive and Detailed Explanation From App Development with Swift domains:
This question belongs to Xcode Developer Tools , especially the objectives about using the Xcode interface, building and running an app, and debugging. A is true because Xcode supports SwiftUI previews in the canvas, allowing you to see a view's interface directly in Xcode without fully launching the entire app in the normal run workflow. Apple's documentation states that Xcode can display a preview of a custom SwiftUI view in the preview canvas and keep it updated as you make code changes.
D is also true because when you run an app from Xcode on a device, Xcode opens a debugging session in the debug area. Apple explicitly documents that after a successful build, Xcode runs the app and opens a debugging session, which means you can view debug information while the app is running on the phone.
The other options are false. B is false because a phone does not have to be physically attached at all times; modern Xcode workflows support device pairing and wireless development after setup. C is false because Generic iOS Device is not an actual simulator run target for launching the app like a specific simulator device. E is false because you do not need a paid Apple Developer Program membership merely to run an app on your own device for development; Apple provides support for development testing on devices with the required setup such as pairing and Developer Mode.
質問 # 28
Review the code.
Note: You might need to scroll to see the entire block of code.

A breakpoint is set on line 3. When the application is run. it will stop at line 3. You need to debug the code.
Drag each debugging control from the left to the correct instruction on the right. You will receive partial credit for each correct answer

正解:
解説:

Explanation:
This question belongs to Xcode Developer Tools , especially the objective on using debugging techniques including breakpoints and stepping controls .
When execution stops at a breakpoint on line 3, Step Over runs that line without entering into another function call, so it is the correct action for moving past line 3 while staying in the current function. Step Into is used when execution reaches line 4 and you want to enter the display(numbers) function, which takes you into the function body starting at line 8. Once inside that function, Step Out continues execution until the current function returns, which is exactly what "step out from line 8" means.
Deactivate breakpoints turns breakpoint handling off so the debugger no longer stops on active breakpoints.
Continue program execution resumes the app until the next breakpoint or until the program finishes.
So the correct control order is:
1 = Continue
2 = Deactivate breakpoints
3 = Step Over
4 = Step Into
5 = Step Out

質問 # 29
Review the code:

Given a struct called Animal, what line of code should be added on line 5 in order to produce the output shown?

- A. Text(Animal.name)
- B. Text(Animals[animal].name)
- C. Text(animals[animal].name)
- D. Text(animal.name)
正解:D
解説:
This question belongs to View Building with SwiftUI , especially the objective domain on using List views to iterate through collections and displaying model data in SwiftUI. In the code, animals is the data source passed into List(animals) { animal in ... }. That closure iterates through each element of the collection one at a time, and the parameter animal represents the current Animal instance for that row. To show the name of the current animal in the UI, the correct statement is Text(animal.name). SwiftUI's list documentation explains that each row inside a List must be a SwiftUI View, and a Text view is a standard way to display a string value for each item in the collection.
Option D is therefore correct because it accesses the name property of the current animal object being processed by the List closure. This is the standard SwiftUI pattern when iterating over identifiable model objects: pass the collection into List, receive each item in the closure, and build a row view from that item's properties. Apple's SwiftUI tutorials repeatedly use this collection-driven row-building pattern for lists and navigation.
The other options are incorrect for clear reasons. A incorrectly refers to the type name Animal instead of the current instance. B uses Animals with the wrong identifier and an invalid indexing approach. C also treats animal as an index rather than the current element object. Since the closure already gives you the current Animal, you directly access its property with animal.name.
質問 # 30
Review the code snippet.

What is the value of answer after you run the code?
正解:
解説:
4
Explanation:
This question belongs to Swift Programming Language , specifically the domains covering control flow , loops , and range operators .
The code starts with:
var count = 0
var answer = 0
So both variables begin with the value 0.
In the first loop:
for index in 1...5 {
count = index
}
the closed range 1...5 includes 1, 2, 3, 4, and 5 . During each iteration, count is updated to the current value of index. After the loop finishes, the final value assigned to count is 5 .
Then the second loop runs:
for index in 1.. < count {
answer = index
}
Here, the half-open range 1.. < count means values starting at 1 up to, but not including , count. Since count is 5, this loop runs with index equal to 1, 2, 3, and 4 . Each time through the loop, answer is updated to the current index. After the last iteration, answer becomes 4 .
So the final value of answer is 4 . This question tests understanding of the difference between the closed range operator ... and the half-open range operator .. < , which is a key Swift control-flow concept.
質問 # 31
Which property wrapper allows you to read data from the system or device settings?
- A. @Binding
- B. @Environment
- C. @State
- D. @StateObject
正解:B
解説:
Comprehensive and Detailed Explanation From App Development with Swift domains:
This question belongs to View Building with SwiftUI , specifically the objective about using property wrappers such as @State, @Binding, and @Environment to manage and share data between views.
The correct answer is @Environment because it is used to read values provided by the system or the surrounding view environment. These values can include device-related or system-provided information such as size classes, color scheme, locale, and dismiss actions. In SwiftUI, @Environment gives a view access to contextual information that it does not own directly, but which is supplied by the framework or ancestor views.
The other options are not correct for this purpose:
* @State is used for local mutable state owned by the current view.
* @Binding is used to create a two-way connection to state owned elsewhere, usually in a parent view.
* @StateObject is used to create and own an observable reference-type object for the lifetime of the view.
So if you want a SwiftUI view to read data coming from system or device settings, the correct property wrapper is @Environment .
質問 # 32
......
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