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ISQI CTFL_Syll_4.0 Exam Syllabus Topics:

SectionWeightObjectives
Topic 1: Managing Test Activities22.5%- Configuration management
- Monitoring, control and completion
- Test planning
- Defect management
- Risk-based testing
Topic 2: Static Testing10%- Review process and types
- Static testing basics
Topic 3: Fundamentals of Testing20%- Test activities, testware and roles
- Testing principles
- What is testing
- Essential skills and good practices
- Why testing is necessary
Topic 4: Testing Throughout the Software Development Lifecycle15%- Maintenance testing
- Testing in SDLC contexts
- Test types
- Test levels
Topic 5: Test Analysis and Design30%- Collaboration-based approaches
- Black-box test techniques
- Experience-based test techniques
- Test techniques overview
- White-box test techniques
Topic 6: Test Tools and Automation2.5%- Benefits and risks of automation
- Tool support for testing

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ISQI ISTQB Certified Tester Foundation Level (CTFL) v4.0 Sample Questions (Q89-Q94):

NEW QUESTION # 89
What is the purpose of the test progress report and the test completion report?

Answer: C

Explanation:
A test progress report communicates the current status of testing and supports ongoing test monitoring and control by providing information about progress, risks, and deviations from the plan. A test completion report is produced at the end of a test activity or test level and summarizes the testing performed, its results, and relevant conclusions.


NEW QUESTION # 90
A company wants to reward each of its salespeople with an annual bonus that represents the sum of all the bonuses accumulated for every single sale made by that salesperson. The bonus for a single sale can take on the following four values: 3%, 5%, 7% and 10% (the percentage refers to the amount of the single sale). These values are determined on the basis of the type of customer (classified as "Basic" or "Premium") to which such sale was made, and on the amount of such sale classified into the following three groups G1, G2 and G3:
* [G1]: less than 300 euros
* [G2]: between 300 and 2000 euros
* [G3]: greater than 2000 euros
Which of the following is the minimum number of test cases needed to cover the full decision table associated with this scenario?

Answer: D

Explanation:
The minimum number of test cases needed to cover the full decision table associated with this scenario is 6.
This is because the decision table has 4 conditions (type of customer and amount of sale) and 4 actions (bonus percentage). The conditions have 2 possible values each (Basic or Premium, and G1, G2 or G3), so the total number of combinations is 2 x 2 x 2 x 2 = 16. However, not all combinations are valid, as some of them are contradictory or impossible. For example, a sale cannot be both less than 300 euros and greater than 2000 euros at the same time. Therefore, we need to eliminate the invalid combinations and keep only the valid ones.
The valid combinations are:
Type of customer
Amount of sale
Bonus percentage
Basic
G1
3%
Basic
G2
5%
Basic
G3
7%
Premium
G1
5%
Premium
G2
7%
Premium
G3
10%
These 6 combinations cover all the possible values of the conditions and actions, and they are the minimum number of test cases needed to cover the full decision table.
References: ISTQB Certified Tester Foundation Level (CTFL) v4.0 sources and documents,


NEW QUESTION # 91
Which of the following is not an example of a typical generic skill required for testing?

Answer: A

Explanation:
Test-driven development is not an example of a typical generic skill required for testing, but rather an example of a specific technical skill or a development practice that may or may not be relevant for testing, depending on the context and the objectives of the testing activities. Test-driven development is an approach to software development and testing, in which the developers write automated unit tests before writing the source code, and then refactor the code until the tests pass. Test-driven development can help to improve the quality, the design, and the maintainability of the code, as well as to provide fast feedback and guidance for the developers. However, test-driven development is not a skill that is generally expected or needed for testers, especially for testers who are not involved in unit testing or who do not have access to the source code. The other options are examples of typical generic skills required for testing, which are skills that are applicable and beneficial for testing in any context or situation, regardless of the specific testing techniques, tools, or methods used. The typical generic skills required for testing include:
* Be able to use test management tools and defect tracking tools: These are tools that help testers to plan, organize, monitor, and control the testing activities and resources, as well as to record, track, analyze, and resolve the defects detected during testing. These tools can improve the efficiency, the effectiveness, and the communication of the testing process, as well as to provide traceability, metrics, and reports for the testing outcomes.
* Be able to communicate defects and failures to developers as objectively as possible: This is a skill that involves the ability to report and describe the defects and failures found during testing in a clear, concise, accurate, and unbiased manner, using relevant information, evidence, and terminology, without making assumptions, judgments, or accusations. This skill can facilitate the collaboration, the understanding, and the resolution of the defects and failures between the testers and the developers, as well as to prevent conflicts, misunderstandings, or blame games.
* Possess the necessary social skills that support effective teamwork: These are skills that involve the ability to interact, cooperate, and coordinate with other people involved in or affected by the testing activities, such as the test manager, the test team, the project manager, the developers, the customers, the users, etc. These skills can include communication, negotiation, leadership, motivation, feedback, conflict resolution, etc. These skills can enhance the quality, the productivity, and the satisfaction of the testing process, as well as to foster a positive and constructive testing culture. References: ISTQB Certified Tester Foundation Level (CTFL) v4.0 sources and documents:
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.1.1, Testing and the Software Development Lifecycle
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.1.2, Testing and Quality
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.2.1, Testing Principles
* ISTQB Certified Tester Foundation Level Syllabus v4.0, Chapter 1.2.2, Testing Policies, Strategies, and Test Approaches
* ISTQB Glossary of Testing Terms v4.0, Test-driven Development, Test Management Tool, Defect Tracking Tool, Defect Report, Failure, Social Skill2


NEW QUESTION # 92
In branch testing, what is the significance of a conditional branch in a software program?

Answer: D

Explanation:
In branch testing, a conditional branch represents a decision point in the software program where the flow of execution can take different paths based on specific conditions. For example, this could be an "if-else" statement, a "switch-case" statement, or loops where different execution paths are taken depending on the evaluated condition. This type of testing ensures that all possible paths and conditions are executed at least once, which helps in identifying any potential defects in different branches of the code.


NEW QUESTION # 93
Consider the following two versions of acceptance criteria for a user story: "As a registered user, I want to be able to change my user's name to update my personal data"

What is the format of the acceptance criteria in these variants?

Answer: D

Explanation:
Variant 1 presents acceptance criteria as rules or conditions, making it rule-oriented.
Variant 2 uses specific examples or scenarios with inputs and expected results, making it scenario-oriented.


NEW QUESTION # 94
......

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